Wooden mannequin - Rigged

  • July 08, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: jgilhutton
  • License: CC-BY
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Hola amigos!

Modelé este muñeco para unos videos que estoy haciendo en los que el realismo es lo más importante. Es por eso que me esforcé en recrear lo mejor posible el material de la madera. La referencia que usé fue un muñeco idéntico que le pertenece a un amigo.

Contiene solo dos texturas, una para el color difuso y otra para la máscara especular. También ecperimenté agregando un material procedual que simula el polvo que ha caido sobre el modelo pero como dije, eso es experimental y si quieren pueden sacarlo.

Está completamente rigeado con cadenas IK y FK listo para ser animado. Los movimientos son un poco limitados en los codos pero estoy seguro de que hallarán una forma de que funcione.

Espero que les guste y les sirva. Espero también que, si usan este modelo para algún trabajo, den el crédito correspondiente Ó manden un link para ver lo impresionantes que son sus habilidades!


Suerte con todo y buen renderizado!

Juan Ignacio


Hello my friends!

I modeled this mannequin for a job i'm doing in which realism plays a huge roll. That's why I spend a lot of time recreating the wood material. I used as reference, the same mannequin (a real one) that belongs to a friend of mine.

This .blend file contains only two textures, one for the diffuse color and the others plays as specular mask. I also experimented with some procedural dust material but, as I said, it's only experimental and you can deactivate it whenever you want.

It's completely rigged with IK &amp; FK chains ready for animation. Some elbow movements are limited but i'm sure you'll figure it out how to make it work.

I hope you like this model and I also hope that you find it usefull. Please, if you use this model, give credit and send me a link just to see how awesome you are.

Please comment!

Good luck with everything and happy blending!

Juan Ignacio


  • kavabanga profile picture

    Whoa! Nice one! Good job

    Edited July 09, 2014
  • jgilhutton profile picture

    Thanks Happy blending

    Written July 09, 2014
  • FayZee profile picture

    Ha ha, quirky pose :-)

    Edited July 09, 2014
  • jgilhutton profile picture

    True that! But the .blend file has the default pose in it, although, You can recreate that pose in a few minutes. Hope you like it and find it usefull. Happy blending

    Written July 09, 2014
  • Norrolith profile picture

    Downloading, will try it out maybe try and teach myself some animation.

    Written July 09, 2014
  • Ninja2fast profile picture

    I'm digging the pose :D

    Edited July 09, 2014
  • firmanryan profile picture

    i like your texture.. looks like real wood.

    Edited July 09, 2014
  • jgilhutton profile picture
    Written July 09, 2014
  • jgilhutton profile picture

    Thak you! I hope you can find good use to this

    Written July 09, 2014
  • firmanryan profile picture

    Five star point for you.

    Edited July 09, 2014
  • jgilhutton profile picture

    Thanks :) Hope so

    Written July 10, 2014
  • GuilleGP profile picture

    nice work

    Edited July 13, 2014
  • jgilhutton profile picture


    Written July 16, 2014
  • RusticDusty profile picture

    Classic, intriguing, beautiful art.

    Edited July 16, 2014
  • jgilhutton profile picture

    Thanks! Hope you find this useful.

    Edited July 16, 2014
  • jeffclermont profile picture

    It seems the bones are not deforming the mesh. I'm using Blender 2.71.

    Written July 21, 2014
  • jgilhutton profile picture

    Maybe you are using the wrong chain. This model has two different leg & arm chains of bones. One is IK and the other FK. In this .blend file, the uploaded model will deform if you move the FK bones. You can change from chain to chain going to the bone constraint panel and adjusting the factor value. If you find this explanation confusing to you, you can always wath a tutorial on youtube on how to rig and use the armatures in Blender; there are plenty of those videos. Hope this answers to your question. If more of this troubles keep coming i will create some drivers and chain-switch-controls to keep the armature user-friendly.

    Juan Ignacio

    Written July 21, 2014
  • edspeedy profile picture


    Thanks U very much for this.

    Bye ;)


    Edited August 03, 2014
  • MatiasX profile picture

    gracias loco.. lo necesitaba para modelo de dibujo jaja me quice hacer uno yo pero siempre hacia mal el mesh y no me salia poner bien las articulaciones

    Edited September 05, 2014
  • jgilhutton profile picture


    Written September 07, 2014
  • vkthevignesh profile picture

    Thank you very much. I'm gonna start learning animation using this! :) Great work :)

    Written October 15, 2014
  • jgilhutton profile picture

    New IK-FK switchers were added today! They are cotroled by drivers and they are simple control bars that you can move from side to side. I hope that everybody find this usefull. Good luck.

    Written October 16, 2014
  • whileandt profile picture

    Excelente modelo! Tengo pensado usarlo para practicar traking y FX, cuando tenga un video (si es que lo termino) te paso el link

    Written November 21, 2014
  • jgilhutton profile picture

    Hola! Usalo para lo que se te cante jajaj. Tengo que arreglarle un mont

    Written November 22, 2014
  • Merovius profile picture

    I am an absolute blender-beginner. I don't want to do anything special, I just want images of such a mannequin in different poses and thought that blender and your model might be easiest for that. But I have no idea how to actually manipulate the model or even what Tutorial to google to get a start here, blender appears to need a lot of specific knowledge to use

    Written November 30, 2014
  • walterkembo profile picture

    Good,nice work

    Written December 12, 2014
  • jgilhutton profile picture

    I modified the armature so you can reverse-paste the poses. This is essential for animation purposes.

    Written January 06, 2015
  • Hug0 profile picture

    I killed your toy. Sorry. https://vimeo.com/118261760

    Written January 31, 2015
  • jgilhutton profile picture

    You didn't killhim at all... He will always be on our hearts!

    Written February 02, 2015
  • Hug0 profile picture

    hahahahhahahhahahahah Thanks for sharing your toy.

    Written February 03, 2015
  • mwss profile picture

    Perfect for practice animation, the mesh it's very light and the model extremly beatyfull. Thanks for sharing :p

    Written February 09, 2015
  • jgilhutton profile picture

    i'm glad it worked for you :) i'm looking foward to see some amazing animations with this model.

    Written February 09, 2015
  • edunham profile picture

    Thank you for the beautiful mannequin! I'm totally new to Blender and learning to pose things with it, and it seems that the arms behave differently from the hands. When I move a hand, the whole arm moves, but when I select and try to move a single arm bone, this happens: http://imgur.com/B2AvRO9

    I saw your comment about IK-FK switches but did not see anything like that in the interface.

    I'll update this if I find a fix for the arms not moving :)

    Written February 09, 2015
  • jgilhutton profile picture

    Hello edunham! The default set of the armature when you open the .blend is IK. This means that you can move the hole arm just by grabbing the hand and moving-rotating it around. This, in some cases, is a huge timesaver for the animator because he doesn't have to move each bone at a time. The other option is FK. This gives the animator full control over the armature. In the image you uploaded, the selected bone is part of the FK chain, but default being IK, you must switch the chains. Pay attention to the two sliders at the right of the image. "Brazos" stand for "Arms" and "Piernas" stands for "Legs". Underneath, there are two bars that are locked in that position with a slider that is able to move in the x axis. If you move the slider on the x axis until it reaches "FK" you will be able to control the bone that is selected on the image therefore the hole FK chain. I hope i made myself clear about this problem because I know it's someway confusing at first. Have a good animation. Juan Ignacio

    Written February 10, 2015
  • jgilhutton profile picture

    You can hide the FK or the IK chain by just going to the armature properties and unticking or deselecting the layer where the chain is. You'll have to look for the right layer beacuse I don't remeber where i put them.

    Written February 10, 2015
  • edunham profile picture

    This solves my problem! I was thinking in English and disregarded the sliders, but when I move them over to FK mode, everything works perfectly! Thank you so much for your time in helping me answer this silly novice question.

    Written February 10, 2015
  • bjobernis profile picture

    Hello ! I used your mannequin for my lastest image. You can see it here

    Thanks for this model.


    Written February 12, 2015
  • jgilhutton profile picture

    I'm glad it worked for you! Happy blendig. Juan Ignacio

    Edited February 12, 2015
  • 10UglyMerchants profile picture

    Thanks for the great model! I'm trying to learn animation and this works perfectly.

    Written February 20, 2015
  • jgilhutton profile picture

    go master it!

    Written February 20, 2015
  • scrytor profile picture

    Genial amigo !!

    Written February 20, 2015
  • chuchokatze profile picture

    GEnio vengo buscando un maniqui asi desde hace tiempo GRACIASSS

    Written March 27, 2015
  • ARCHEDmarker profile picture

    Can i Use it for an Intro ill credit you promise!

    Written April 14, 2015
  • navkov profile picture

    I was experimenting with Rigid Body and your model was perfect for exercise. Have a look on youtube video

    Written April 27, 2015
  • Something123 profile picture

    Imma see if i can use this as a drawing mannequin, good job!

    Written September 25, 2016
  • andyanos42 profile picture


    Written October 16, 2016
  • MikeyTMan profile picture

    It crashes my app I got blender and needed a manni to work with but i Try to Load it and Boom It crashes

    Written February 09, 2017
  • schluenderfritz profile picture

    Thank you so much for this model. It's exactly what I was looking for and am slowly (with much frustration) figuring out how to pose it (very new to blender) One question. When I pose some parts in IK and then go to switch to FK it will undo the IK pose I had done... so I wanted to do major pose in ik and then tweak in fk... but it doesn't seem to let me.

    any chance someone could do a basics of posing woody tutorial video? :) in any case, thanks again.

    Written March 09, 2017
  • danbarlev profile picture


    Written November 05, 2017
  • wave3d profile picture


    Written December 04, 2017
  • wolfmanyoda profile picture

    Thanks for the models! I made a video with him and woody girl: https://youtu.be/QYNK8fDkL_k

    Edited February 11, 2018
  • med88 profile picture

    Nice work.

    Written April 06, 2018
  • Azimuth2814 profile picture

    How do i open this file? It just seems to open in firefox all the time

    Edited July 02, 2018
  • Knuckl3head profile picture

    This is a bad file. It looks like the author uploaded to another hosting service and then tried to CTRL-S it to somewhere else. If I open it in a web browser as an HTML file should be, it crashes. If I try to remove the .html extension, it doesn't open.

    Written July 10, 2018
  • iprash profile picture

    thanks.. it very useful... (y)

    Written September 06, 2018
  • deschenestudios profile picture

    Awesome rig, and very quick render with your file. Although I will say, the elbow orbit is a bit tough to deal with, because it's also controlled by the hand orbit, but it was still easy to figure out. Anyway, I might reuse this rig for other practice runs.

    Written January 17, 2019
  • xmen297 profile picture

    thanks a lot

    Written April 21, 2020
  • sigmasoldier profile picture

    The whole rigging is awesome! You did a great job there!! Love it!

    Written June 14, 2020
  • chrishagmann profile picture

    Thanks a lot!!

    Written April 14, 2021
  • LarsRichter profile picture

    Thanks a lot!

    Written June 19, 2021
  • marquezzzimo profile picture

    Nahhh this rig is too clean!!!, tysm you're helping me easily compose my character's movements!:)

    Written December 17, 2021