This is the updated rig from V6. This rig has impoved a lot of easier animating.The new and improved updates to this rig are:
The Fingers
The Mouth
The Body
The Weightpaint for the whole rig
And more!
Also Bugs Have been fixed and made in this new update such as the eyebrow bug where the eyebrows dont rotate the same or the Mouth Weight Paint needs improving Etc
Now if u use this for anything please give credit and please dont re-distubute this rig or make it paid. U can showcase it if u want but credit is needed to the original creator (which is me :) )
Hope You Enjoy The Rig!
(If u need help with anything or there is a bug plz message me on Youtube or blendswap!)
hey, I was wondering, You ask to give credit for using the rig... but the license says CC0. wouldn't it be better to make it CC-BY instead. I don't mind giving credit for stuff I did not create myself though but It might be a bit confusing for other that don want to credit you but still use the rig.
Wow, after I edited it to work in Cycles render, it looks even better!
Eh...how do you duplicate it? When I do it, the buttons don't work. :/
Hey, just a little glitch I found when I working with something...so I noticed that either I couldn't find or your rig doesn't have a master bone that moves everything, so I added one in. Everything else works fine, but the right foot twists really weirdly when I rotate the bone I added. I just parented all the bones the master bone in edit mode (keep offset). Any help?
Sorry for the late reply. U only parent the ik bones and the main body bone to the master bone.
hey there, is there a way to add a standard minecraft skin to this rig, I wish to use it for youtube thumbnails
Yes but u will need to make the skin have no face and a paint template on the corner like I have done.
This is the best minecraft rig I've ever seen! Its very easy to use and I love everything about it! Keep up the good work!
Hey man LOVE THE RIG. I've noticed a few possible problems with the rig and maybe u can help me lol.
So first off, when I raise the characters arms, they like flip themselves halfway up. So overtime i try to just raise his hands like he just doesn't care, and he can't.
Secondly, how can I make it so the eye target stays still while i rotate the characters head? (basically keep the character looking at the same place no matter how much i move the model) Cause as of now, if i move his head, his eyes follow.
Lastly, there is no master bone. How would i go about putting one in?
THANKS!!
1) Rotate the IK controller for the arms. 2) Can't do anything about it. 3) Add a circle Parent the rig to the circle.
Hope this all helps :)
You can track the eyes to an object using "track" in object constraint. Select his eyes (only the eyes or the head wont turn) and add the constraint. It should stay on that.
Hey how do you change the eye color. Like your YouTube channel by the way.
Select the eyes.
Go to "Materials".
There's a tab that says "Diffuse". Go to it, and you'll be able to edit the color from there.
On your next model, can you make 3D clothing and maybe a version with narrower eyes?
It would also be nice of you could switch between IK and FK. The arms are annoying to move :/.
This rig is excellent! Those facial expressions are really advanced, and at their height, can do some really crazy stuff! One suggestion, I think that you should make it so the eyes can move separately. That would be so much better.
It's easier to control with one, I don't really think you would need to but thats my opinion. But anyway, thanks. :)
I. Love. It. That is all I can say.. this is a great rig to use while I work on my own, so everyone that reads this comment, note that this rig is awesome!
hi i love this rig! i want to copy this rig but is it not wark.... why i do?
Hmm... in cycles render how can i change the skin?nice rig tho
This is freakin amazing and I love it. My only problem is that I don't know how to change the skin.
I got it in beta! :D