Originally exported from makehuman, I modified all the shaders to look better in cycles and set up lighting and colormanagement to have a "film look". It has a basic rig which would work well with motion capture data.
I added fake sss using dirty vertex colors to mix in a translucent shader. It looks a bit better and doesn't affect the render time (still GPU renderable).
Very well done, but I think that SSS gives a more realistic feeling than diffuse. Or maybe, we should mix both together, I don't know exactly, but you can be sure that Subsurface Scatering will improve the realism (and, obviously, the render time :P ). Anyway, the textures, hair, and rig are awesome, it is a real nice job ;)
It looks good, but I'd say that his right eye is too blurred and slightly spoils the effect. I love the shaders on the clothes and the texture of his collar, and the lips are great.
It looks like there are kinematics controllers included, but moving and rotating them has no effect. What am I doing wrong?
Hello Arenyart! I've used your model in a personal project, you can see it here (barely, because the camera moves very fast):
https://www.youtube.com/watch?v=qwAvXuqCgYI
Of course you are in the final credits. Thanks for sharing it! Nicolas.
very good however i find the face rig to basic. It is kinda useless if you want to animate since you can't make a good lip sync and he can't blink.
Looks very good, for a robot. I am not sure why, maybe just too symmentric and without wrinkels and so? Somehow the face does not show enough emotion to make it look like a human. Not that I could make it better...