Sports car base

  • July 15, 2014
  • 1,900 Downloads
  • 18 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: arenyart
  • License: CC-0
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Description:

This is a basemesh for a sports car. It's very basic topology and heavy use of creases (instead of adding more edges) makes it very easy to modify the shape.

Comments:

  • timzy profile picture
    timzy

    Very nice. Thanks.

    and thanks for all the CC-0 content - it is very much appreciated.

    Edited July 19, 2014
  • manik12 profile picture
    manik12

    nice

    Edited July 22, 2014
  • sunnetnews profile picture
    sunnetnews

    Very simple, usefull and nice, thanks a lot.

    Edited November 05, 2014
  • kfirmon profile picture
    kfirmon

    Amazing work !!! Thanks for uploading this model.

    Edited January 04, 2016
  • SculptoXs profile picture
    SculptoXs

    Ridiculously lovin'it!

    As a Porsche-Fan ~ Mr Ferdinand was my absolute inspiration as a kid, if I became a Designer his was the fault! ~ I particularly appreciate this... should make me easy working on a new 911 evolution concept car.

    I just have a big question as a blender-still-noob-since-a-5-years-now... how does the huge use of creases works? Ok, forget I... do as I never asked.

    Thanks for sharing! Cheers

    Written January 26, 2016
  • sunsunmon profile picture
    sunsunmon

    verry thank youu

    Written May 06, 2016
  • 98nekuro profile picture
    98nekuro

    How do you make the lines curved? Normally it's straight

    Written August 01, 2017
  • 1DInc profile picture
    1DInc

    I am baroque modeller, so this is the best value for 171 vertex on my mind)

    Written October 08, 2017
  • AonoZan profile picture
    AonoZan

    Quality model and very useful. Thanks!

    Written February 18, 2018
  • ssssss profile picture
    ssssss

    Thank you SOOOOOOOOOOOO Much! This is so useful! :)

    Written February 01, 2021