This is a basemesh for a sports car. It's very basic topology and heavy use of creases (instead of adding more edges) makes it very easy to modify the shape.
Ridiculously lovin'it!
As a Porsche-Fan ~ Mr Ferdinand was my absolute inspiration as a kid, if I became a Designer his was the fault! ~ I particularly appreciate this... should make me easy working on a new 911 evolution concept car.
I just have a big question as a blender-still-noob-since-a-5-years-now... how does the huge use of creases works? Ok, forget I... do as I never asked.
Thanks for sharing! Cheers
I am baroque modeller, so this is the best value for 171 vertex on my mind)
Very nice. Thanks.
and thanks for all the CC-0 content - it is very much appreciated.