This is a BGE scene with a basic (halo emitter) campfire in some woods. It was originally created for a game project, but I decided to make a generic template version. The scene is very light---using sprites for vegitation and small dds textures for most of the textures. There are only 4 models ( a rock, 2 types of trees, and grass), but they work pretty well when scattered around the scene. The ground is made of only 3 small seamless textures mixed together with a paintmap. The shadows are baked into a lightmap. Enjoy!
Hey, this scene is great. I was looking inside the blend to understand how everything works... and I discovered that there's an Action (called "PointAction") that Point (light) uses in Logic, doesn't exist in Action list. It's strange... the Actuator calls it and it is running in BGE. Also, the F-Curves shows the action, the Energy keyframes. But, as I said before, it doesn't appear in Action list in Action panel.
When I want to append it to another file, it is in the Action list but, after appending it, the Action is nowhere.
The strangest thing... is that the Action is in the file and it is running in BGE. Because the firelight is moving to make the fire effect.
Do you know something about it?
Goobadi!! :)