Made while experimenting with making a reusable neglected brass material. Uses one tileable texture for scratches and dints only very basic uv unwrapping needed and a very simple and quickly applied vertex paint layer. At the customary 1 Blender unit = 1 metre it's quite big but may be useful for an architectural interior.
CC0 so no credit required but I'd be interested to see what you do with it.
That's what I thought and the shader set up can be used on a different object with only a couple of minutes work.
Pleased you like it, if you use the material on another object remember to change the name of your vertex paint layer to Vert_Colour or edit the Attribute node to use your preferred layer name.
I can see this being useful, thank you