Human Skeleton Rigged

  • August 07, 2014
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Shachar
  • License: CC-BY
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Model by momentum:

Rigging by me using Rigify addon.


  • chrisbreen1995 profile picture

    Nice, Just looking for something like this. Thanks :D

    Edited August 07, 2014
  • TowerCG profile picture

    This is really nice...... ;) I like it a lot :D I think you should properly render it....... But the modeling quality is very nice ;)

    Written August 07, 2014
  • JohnsonMartin profile picture

    As he said he didn't model it himself. Only the Rigging :)

    Written August 10, 2014
  • FayZee profile picture

    This is a great rig! Well done.

    Written August 08, 2014
  • gregzaal profile picture

    Thanks for setting it up, but this rig is rediculously slow! 1.1 fps with an i7 and gtx 570.

    I believe it's mostly because everything is done through weights, even though bones are (basically) rigid and shouldn't allow any deformation.

    There's no reason this rig shouldn't run at 24 fps at least if you rig it using only parenting and some constraints.

    Written August 09, 2014
  • Shachar profile picture

    The reason of the rig going slow is that the original model is very high poly. wich is not my fault as I didn't model it. I have created a low poly model for animation, so I can use the high-poly model only for rendering. I am trying to reduce the polygons amount in the original model, I will upload a new version when it will be ready.

    Written August 09, 2014
  • gregzaal profile picture

    The hands and feet are a bit over-done, but otherwise it's not high poly at all.

    Edited August 11, 2014
  • sriniwasjha profile picture

    Wow this is vey very good

    Written September 05, 2014
  • rogerwaggener profile picture

    If the slow response of posing is bothering you, set the View Subdivisions of the Subsurf modifier to zero. It will still render nicely based on the Render Subdivisions, but you won't see the subsurf in the viewport. Rig response should speed up nicely.

    Edited September 12, 2014
  • xkurenai2 profile picture

    Nice work man

    Written December 17, 2014
  • hetorscg profile picture

    Very cool!, thanks Shachar, very useful for learning human anatomy.

    Written December 21, 2014
  • Niishantt profile picture

    great work and thank you so much :)

    Written February 09, 2015
  • selee profile picture

    thanks you

    Written February 17, 2015
  • LEGO15 profile picture

    Muy bueno para animar mis personajes

    Written March 31, 2015
  • ViSki profile picture


    Written April 01, 2015
  • LCN001 profile picture


    Written April 11, 2015
  • unique289 profile picture

    Making an indie game. This is exactly what I was looking for. What name do you want to be credited under?

    Written May 06, 2015
  • veggiet profile picture

    I'm noticing a weird thing, in pose mode the legs disappears, as in the feet look directly connected to the hips. In object mode, edit mode, and rest position it looks fine.

    • running 2.73 on macosx
    Edited May 17, 2015
  • Gulliver profile picture

    Same thing here... don't know why :x

    Written June 12, 2015
  • Yanaem profile picture

    I have that problem too but both for pose and object mode. Only in edit mode is the whole thing visible.

    Written September 06, 2015
  • eanv profile picture

    I had this same issue. It has something to do with the drivers I think. If you go to the File tab in User Preferences and check the box that says "Auto Run Python Scripts" it should work. you'll have to reopen the file I think.

    Edited October 01, 2015
  • Yanaem profile picture

    Thankyou! This fixed it :)

    Written October 02, 2015
  • Teh_Bucket profile picture

    It seems there's some reversed normals (forearms, on the skull too i think) a ctrl-N clears it up

    Edited October 29, 2015
  • YannD profile picture

    very cool skeleton, well done ! thanks !!

    Written November 05, 2015
  • tony84rico profile picture

    It's soooo much easier to rig an object when you can see its bones

    Written February 24, 2016
  • ahmedmetwally profile picture


    Written February 25, 2016
  • muhammedcigil2 profile picture


    Written February 29, 2016
  • buffaben profile picture

    am i the only one who downloaded this and the feet are attatched to the hips with the legs and arms nowhere to be seen?

    Written March 25, 2016
  • Ryusui profile picture

    env Answered this issue a few months ago and a few comments up: I had this same issue. It has something to do with the drivers I think. If you go to the File tab in User Preferences and check the box that says "Auto Run Python Scripts" it should work. you'll have to reopen the file I think.

    Written May 01, 2016
  • PUNPANIC profile picture

    It didn't work..

    Written December 10, 2018
  • fourscience profile picture

    Where can I get just the rigging itself and not the model? I've looked around and seen a lot of models using this style rig but can't find much info online. I think I'm just not looking in the right places. Halp?

    Written June 09, 2016
  • cokaking profile picture

    thanks you!!

    Written October 16, 2016
  • fuckmedude profile picture

    A real spooky boy

    Written October 28, 2016
  • BCCCLeber profile picture

    Thanks Man!

    Written November 29, 2016
  • selesog profile picture

    Great stuff

    Written June 30, 2017
  • DJ7705 profile picture

    Now I know I'm a noob at using blender and I think it's a great job doing the skeleton! I only have one question, Why does it seem to be missing arms and hands? If someone could let me know I'd Appreciate it!

    Written August 17, 2017
  • henk3000 profile picture

    thank you, great model!!

    Written September 07, 2017
  • saksir133 profile picture

    Thank you.just what I want!

    Written January 31, 2018
  • Samy998877 profile picture


    Written February 12, 2018
  • daivo12 profile picture


    Written May 06, 2018
  • nucleic profile picture

    Kind of new to BlendSwap, but how do you properly import this? When I import the group, "HumanSkeleton," i get a crouched up skeleton without a working rig. At the top of Blender, it says "Auto-Run Disabled". How do I run the scripts and get the rig working? Thanks in advance!

    Written May 26, 2018
  • nucleic profile picture

    I solved the problem. In User Preferences, I simply checked the box, "Run Python Scripts." Then, I appended the asset and it worked fine.

    Written May 27, 2018
  • Katfoxy profile picture

    I've been wanting to use this rig as a reference in my art, but I have a problem. The rig crashes when I right click on any of the pose bones. It won't crash when I don't have the skeleton showing, but it still doesn't move the skeleton when I move the bones. Can anyone help me with this?

    Written August 06, 2018
  • DrachenSeele profile picture

    Hey! this looks awesome! but i have a question about legal things. I would like to use just the Ribcage in the background of a still image and post it on artstation. How much Credit do you want for that?

    Written May 06, 2019
  • hifive7555 profile picture

    많은 도움 되었습니다. 감사합니다

    Written June 18, 2019
  • regnirvth profile picture

    nice skeleton, but this is has serious performance issues, I don't know how you managed to make this ONE SINGLE CHARACTER setup, cause my computer run like poop. you should really fix it and re-upload, this is very bad.

    Written January 14, 2020
  • MasterJames profile picture

    I think this must need updating for Blender 2.82. It is slow to none responsive. Warning: class POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35 contains a property which should be an annotation! BlendSwap\Characters\Skeletons\human-skeleton-rigged\human-skeleton.blend\ assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.thigh_fk assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.shin_fk assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.mfoot_fk assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.thigh_ik assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.shin_ik assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.foot_ik assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.footroll assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.pole assign as a type annotation: POSE_OT_rigify_leg_ik2fk_4hict1lh99e13e35.mfoot_ik register_class(...): Warning: '4hict1lh99e13e35_PT_rig_ui' doesn't have upper case alpha-numeric prefix register_class(...): Warning: '4hict1lh99e13e35_PT_rig_layers' doesn't have upper case alpha-numeric prefix

    Yup crashed even.

    Written April 01, 2020
  • Rednas07  profile picture

    Guys, make sure to set the View Subdivisions of the Subsurf modifier to zero. This will make the model smooth even in 2.82. You can find this option by selecting the model. Than by the properties panel (the right side of your screen if all is set to default) go to the modifier properties (the little blue wrench). Than you should see viewport(version 2.82) or view (earlier). If you set that setting to 0 you should see drastic improvement. If the model is still laggy just set the render and quality settings in the same pannel to low. Make sure to set them too high when you are done modeling. If it is not clear you can check the photo I made: good luck!

    Written April 06, 2020
  • magga_ws profile picture

    idk why is my lagging hard in blender

    Written May 01, 2021
  • koibish profile picture

    TYSM this worked fine for me as a total newb, ILY! I used it to make this character art:

    Written March 28, 2023
  • huntshaded profile picture

    this is an informative post and it is very beneficial and knowledgeable mario games

    Written August 10, 2023
  • prettymuchTHEk profile picture

    I've been wanting to utilize this rig in my artwork as a reference, but there's a catch for my review project Gamblorium Nederland  When I right click on any of the pose bones, the rig crashes. When the skeleton is hidden, it won't crash, but moving the bones doesn't cause the skeleton to move.

    Written October 23, 2023