here is the rigid character for the request of Bubbth
hank you for that work HaBlender ;)
But now i wanted to use it in Unity, and i tried it two ways: 1. I used your rig 2. I uses Rigify on your model
And when i exported this to unity (as fbx) Unity just moves the rig, and the mesh doesn't move... Do you know how to fix this?
you have to parent or something like this the object again.in the unity engine.
gladly :) ill upload when im finnished
however... the model is incomplete :/