Tile Based Procedural Landscape/Cityscape Generator Staff Pick

  • September 02, 2014
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Atom
  • License: CC-0
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This download contains a BLEND file and an AddOn written for Blender 2.7.1. The BLEND file contains the mesh based tile objects setup for use with the AddOn. These tiles were created by eRacoon and are also offered for download on Blendswap as cc0 by eRacoon.

Install the AddOn, "tile_proc" into your AddOns folder. Activate the AddOn and open the associated BLEND file. Click the Generate button to make your own landscapes. Click the Color Wheel to colorize your landscape after generation.

Visit Vimeo for a video tutorial on how to use this setup.



  • shareddreams profile picture

    Thanks! A perfect compliment to eRacoon's tiles!

    Written September 03, 2014
  • eracoon profile picture

    It most certainly is :) I'm very happy with the attention I get with what I made and what People make with it. I encourage anybody to get my stuff and create the best they ever did,

    Edited September 03, 2014
  • APanimation profile picture

    Hye you stole Eracoon's ideas it's not fear. He here is 1 human who can make this .

    Edited September 03, 2014
  • eracoon profile picture

    thats ok. no worries. I cannot code on that level yet. My work is public domain... so nobody "stole" from me. I gave it to the world

    Edited September 03, 2014
  • Atom profile picture

    Good to hear, I'm just giving back!

    Written September 03, 2014
  • FayZee profile picture

    That's the power of Creative Commons Public Domain Dedication :-)

    My thanks to both @eracoon for the tiles and @Atom for turning them into a Blender Addon.

    Is there a way to swap one of the generated tiles with another of my own choosing?

    I read your thread on BlenderArtists, and you said you can swap, but you didn't say if it would be included in the tree list.

    Edited September 03, 2014
  • shareddreams profile picture

    Is there any way not to have so many dead ends? That looks kind of odd. And also how do I make sure the houses are in neat rows and branch off the roads?

    Written September 03, 2014
  • independentmayhem profile picture

    So we can use this with any model set we may have?

    Written September 08, 2014
  • Atom profile picture

    You can use any model set you like. Here is a link to a mini tutorial on swapping an existing tile object with your object.

    Written September 09, 2014
  • eracoon profile picture

    ah... staffpicked item. what a wonderful feeling he :)

    Edited September 09, 2014
  • Sakrecoer profile picture

    WOW! thanks!! this is awsome!!!! <3

    Written September 12, 2014
  • eduardK profile picture

    This looks like a 3D version of Kenney's Isometric Road Tiles

    Edited November 09, 2014
  • olivierm profile picture

    That would make sense : I think I remember him stating he's been inspired by Kenney's own Isometric Road Tiles. Now, I wonder how possible it would be to mix Kenney's 3D Road Tiles with eRacoon's...

    Written August 28, 2015