The original model with no textures by __Blender-Man __can be found here: http://www.blendswap.com/blends/view/75718
Nice fun little texturing job on this Ghost, did some UV mapping on the eye, with some emissions to make it glow and pop, along with a nice metalic brushed aluminum with dark steel and copper accents. I changed lighting effects and camera positions quite a lot to allow it to fit in with many default Destiny BG's and made them look like they were a part of the original scene. The backgrounds that I've rendered are in a separate folder in the .zip if you want to look at/keep them. And the image for the UV on the eye are in the zip as well.
And I may start working on an animation on this as well soon, so stay tuned.
How did you apply the UV Image of the eye on to the model? I can't find the document in the Zip folder for the eye itself but I see in Cycles that there is a jpeg for it but I cannot seem to Unwrap it. Any help is greatly appreciated and awesome job on the design as well, thank you. :)
Love your work on the ghost. I've seen the original, I'm currently working on one for my girlfriend as an anniversary present :3
well done. I think I like it