Nice fun little texturing job on this Ghost, did some UV mapping on the eye, with some emissions to make it glow and pop, along with a nice metalic brushed aluminum with dark steel and copper accents. I changed lighting effects and camera positions quite a lot to allow it to fit in with many default Destiny BG's and made them look like they were a part of the original scene. The backgrounds that I've rendered are in a separate folder in the .zip if you want to look at/keep them. And the image for the UV on the eye are in the zip as well.
And I may start working on an animation on this as well soon, so stay tuned.