This is the eye I used for a fan-art of Mike from Monster University. It includes the iris texture, and you can replace the sky texture to an HDRi to have more interesting reflections and lighting.
The materials are fully procedural. Shapekeys are used to change the size and shape of iris, and size of pupil.
*** EEVEE COMPATIBLE ! As of the 26th of November, this eye is now fully compatible with eevee thanks to the devs ! You have to enable screenspace reflections and tick the refraction box in render settings, and to enable the screenspace refraction for the "cornea-sclera blended" material.
It is in CC-0, so you don't need to give me credit but it would be nice to send me a link of what you did with it :-)
This is the most professional looking eye I've seen on Blendswap. Excellent work!
Very nice tynaud. You can just see with your light source's reflection on the eye ball there is a slight grainy effect known as fireflies. I would suggest upping the samples and from memory I think you need to make your light source softer. Thanks for uploading though!
Thanks for your comment ! And yes you need to push the samples to get rid of the noise in reflections. I didn't do it because it is just the preview for blendswap.
Hey tynaud! I like to make my own projects in blender, but i don't know how i can make this eye! Please, can you make a tutorial or something?
There is an error in the download, it's an html file which is provided. By the way thank you very much for this eyes, there are so useful. I really love them and I often use them for my characters!
It's fully compatible with eevee now. I think it has happened since nodegroups evaluation in eevee. See description for instructions on how to enable screenspace refraction.
This is a great eye. Thanks for sharing. I am however experiencing one issue. I need to use the eye at at slightly rotated angle for my project. However, once I apply the rotation so I can rig it, the iris texture shifts/distorts. My guess it has to do with something in the material set up but not sure where. Any thoughts on how to keep it in tact even if it is rotated slightly with applied transforms?
pretty nice work done there...cheers Tynaud. Hope you will upload the other parts too