Cartoony eye

  • September 18, 2014
  • 3,888 Downloads
  • 5 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: tynaud
  • License: CC-0
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Description:

This is the eye I used for a fan-art of Mike from Monster University. It includes the iris texture, and you can replace the sky texture to an HDRi to have more interesting reflections and lighting.

The materials are fully procedural. Shapekeys are used to change the size and shape of iris, and size of pupil.

*** EEVEE COMPATIBLE ! As of the 26th of November, this eye is now fully compatible with eevee thanks to the devs ! You have to enable screenspace reflections and tick the refraction box in render settings, and to enable the screenspace refraction for the "cornea-sclera blended" material.

It is in CC-0, so you don't need to give me credit but it would be nice to send me a link of what you did with it :-)

Comments:

  • ericblender7 profile picture
    ericblender7

    pretty nice work done there...cheers Tynaud. Hope you will upload the other parts too

    Written September 18, 2014
  • goodvsevil1314 profile picture
    goodvsevil1314

    This is the most professional looking eye I've seen on Blendswap. Excellent work!

    Edited September 19, 2014
  • matthewinglis profile picture
    matthewinglis

    Very nice tynaud. You can just see with your light source's reflection on the eye ball there is a slight grainy effect known as fireflies. I would suggest upping the samples and from memory I think you need to make your light source softer. Thanks for uploading though!

    Written September 19, 2014
  • tynaud profile picture
    tynaud

    Thanks for your comment ! And yes you need to push the samples to get rid of the noise in reflections. I didn't do it because it is just the preview for blendswap.

    Edited September 19, 2014
  • dlario profile picture
    dlario

    Great Job with the refractions and reflections of the cornea.

    Written September 19, 2014
  • AnimationsVFX profile picture
    AnimationsVFX

    basic

    Edited September 21, 2014
  • Gutemberg profile picture
    Gutemberg

    muito bom, amigo!

    Written September 28, 2014
  • sickyatric profile picture
    sickyatric

    Bastante bueno!

    Written October 31, 2014
  • ErfinGames2 profile picture
    ErfinGames2

    Thank you very much! COOL!!!

    Written December 06, 2014
  • Armins54 profile picture
    Armins54

    So nice and real eye! I'll try to put in my project.

    Written January 24, 2015
  • TheLars01 profile picture
    TheLars01

    Hey tynaud! I like to make my own projects in blender, but i don't know how i can make this eye! Please, can you make a tutorial or something?

    Written January 31, 2015
  • vhcros profile picture
    vhcros

    Amazinng, thanks.. would be cool a tutorial..!

    Written April 02, 2016
  • wave3d profile picture
    wave3d

    thanks !!!!

    Written December 04, 2017
  • Itza profile picture
    Itza

    There is an error in the download, it's an html file which is provided. By the way thank you very much for this eyes, there are so useful. I really love them and I often use them for my characters!

    Written July 05, 2018
  • Itza profile picture
    Itza

    Sorry, I understood that is a general Blendswap problem, not your's !

    Written July 05, 2018
  • ankamez profile picture
    ankamez

    do you plan to update this to eevee rend eng?

    Written August 02, 2018
  • tynaud profile picture
    tynaud

    I do yes.

    Written August 31, 2018
  • tynaud profile picture
    tynaud

    It's fully compatible with eevee now. I think it has happened since nodegroups evaluation in eevee. See description for instructions on how to enable screenspace refraction.

    Written November 26, 2018
  • rofigueroa profile picture
    rofigueroa

    Thanks Tynaud!! This is awesome

    Written September 27, 2018
  • riptyde profile picture
    riptyde

    This is a great eye. Thanks for sharing. I am however experiencing one issue. I need to use the eye at at slightly rotated angle for my project. However, once I apply the rotation so I can rig it, the iris texture shifts/distorts. My guess it has to do with something in the material set up but not sure where. Any thoughts on how to keep it in tact even if it is rotated slightly with applied transforms?

    Written March 12, 2019
  • Woa profile picture
    Woa

    Great

    Written March 16, 2020