Medieval House

  • September 25, 2014
  • 1,686 Downloads
  • 21 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Daniel74
  • License: CC-0
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Description:

Another medieval house. Built in the same style as my other medieval blends.

Trying to build enough houses for a small village. I reuse a lot of parts between the blends.

Used in https://www.youtube.com/watch?v=2wmRvdIAbdg

Comments:

  • guizx profile picture
    guizx

    Hey, are you using your modular building system for this? I would really like to see a tutorial about how to use it, it's really interesting!

    Written September 26, 2014
  • Daniel74 profile picture
    Daniel74

    Well, the modular system was mostly done for use in Unity 3D. This time I build the models mainly for use in a blender images and animations. I do test them in Unity 3D though and I also reuse many parts from the modular blends. I haven't been able to do a good tutorial for it, but I wrote a short description. You can find it here:

    http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html

    Written September 28, 2014
  • grriet132 profile picture
    grriet132

    Love these models man, keep up the awesome work !!!!

    Written September 28, 2014
  • Daniel74 profile picture
    Daniel74

    Thank you :) I will keep publishing what I make.

    Written September 28, 2014
  • Fishis7777 profile picture
    Fishis7777

    Where'd you get these awesome textures from?!

    Written October 02, 2014
  • Daniel74 profile picture
    Daniel74

    Some I've done myself, others I've found on sites online. It's a bit tricky with textures from the net since not all allow redistributing them. Some might allow it if it's an integrated part of a model but not standalone. Here are some sites for example that I've used: http://texture-free.blogspot.it/ http://texturelib.com/ http://texturer.com/ http://opengameart.org/textures/all

    Written October 03, 2014
  • Fishis7777 profile picture
    Fishis7777

    Sweet would you let me to attempt to make a game with these models? I'd credit you of course.

    Written October 04, 2014
  • Daniel74 profile picture
    Daniel74

    Of course! I released them as CC0 so you can do anything you want and don't HAVE to give me credit. It would be nice if you did though, but I don't require it. Also would nice to see what you do with it :) I have things coming. Next is a church that I will upload in a day or two hopefully.

    Edited October 04, 2014
  • rjshae profile picture
    rjshae

    You've done some really nice work on these models, Daniel. I'm taking the liberty of porting them for some module builders to use in Neverwinter Nights 2, where they are working out very well. Thank you!!!

    Written October 13, 2014
  • Daniel74 profile picture
    Daniel74

    That sounds great! I haven't played Neverwinter Nights 2 for ages now. Would love to see what you've done there. If you publish anything, send me a link if you can :) Or a screenshot or anything. :)

    Written October 13, 2014
  • rjshae profile picture
    rjshae

    Sure thing. Here's a pair of early test screen shots on photobucket:

    http://i1280.photobucket.com/albums/a493/rjh405/NWN2_SS_100414_124151_zpsaa8932d3.jpg http://i1280.photobucket.com/albums/a493/rjh405/NWN2_SS_101214_194349_zps235f60b7.jpg

    With these, I wanted to see how well they worked in the NWN2 environment. They seem to be a good fit.

    Note that I did make a few little changes so they would work in the game. The models were scaled up by about 30% so that the standard game doors would fit the openings nicely. I also swapped out the blue-hued windows for some of the game's standard window textures, so they would fit the surroundings better. Finally I needed to remap the textures to a single file because of the way rendering works in NWN2. The models are tintable, so the look can be adjusted for different settings.

    Overall I think they will work out very nicely. Thanks again! :-)

    Written October 13, 2014
  • Daniel74 profile picture
    Daniel74

    Seems like those two images were deleted, but there was a list of images at the bottom so I could see http://s1280.photobucket.com/user/rjh405/media/NWN2_SS_100414_124151_zpsaa8932d3.jpg.html Glad you managed to fix the model to fit NWN2. Didn't even think of that when I made it :)

    Written October 14, 2014
  • rjshae profile picture
    rjshae

    Sorry about that. I checked the links before I posted and they seemed to be working. Ah well.

    Written October 14, 2014
  • Daniel74 profile picture
    Daniel74

    No problem. I could see the one in the list at least. Thanks a lot! :)

    Written October 15, 2014
  • TerryMorgan profile picture
    TerryMorgan

    Thanks for the buildings, you've saved me days of work, here's a couple of things I do to make them usable in Unity-

    https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import

    Written November 18, 2014
  • Daniel74 profile picture
    Daniel74

    Think you changed the url. Seems to be https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import now. Glad you found some use for them and yes, the first once aren't that unity friendly. Not that the newer ones are perfect either, but at least better I hope :) I wrote a bit on how I got the newer ones into unity when I tested them. It's at http://silveralv.blogspot.se/ I did something similiar with the old ones as well. Anyway, glad you found some use for them :) Thanks for sharing with me!

    Written November 22, 2014
  • Daniel74 profile picture
    Daniel74

    Hmm, seems like the underscores in your link disappears. Weird! Go to the page and it will be in the menu!

    Written November 22, 2014
  • ErfinGames2 profile picture
    ErfinGames2

    Thank you very much! COOL!!!

    Written December 06, 2014
  • TerryMorgan profile picture
    TerryMorgan

    updated this tut, shows how to make a mesh collider in blender. The unity learning 'stealth' project has a whole level with simplifed mesh colliders made in maya. The mesh colliders you make in Unity are just copies of the actual mesh, if it's 6000 faces, you get a mesh collider of 6000 faces, useless.

    https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import

    Written December 08, 2014
  • TerryMorgan profile picture
    TerryMorgan

    the link is too long for this page, it's tutorials/unity_model_import

    Written December 08, 2014
  • TerryMorgan profile picture
    TerryMorgan

    unity_model_import

    Written December 08, 2014
  • TerryMorgan profile picture
    TerryMorgan

    anyway there are underscores breaking up the 3 words

    Written December 08, 2014
  • TerryMorgan profile picture
    TerryMorgan

    https://dl.dropboxusercontent.com/u/102638093/game_main.zip 55mb your buildings in my game, underscore btn game and main 8--}

    Written December 08, 2014
  • Daniel74 profile picture
    Daniel74

    Thanks a lot for the information! I haven't used Unity that much so it's good to find a better way to handle mesh colliders. I also appreciate all the input you gave on the models since that's something I'll think more about in the future :)

    Written December 09, 2014
  • TerryMorgan profile picture
    TerryMorgan

    You're welcome, reload that tutorial 'unity..' I put the new building link on it. There's a pack of your buildings on opengameart, can't get a texture to load, path is \MODULARBUILDINGS\HOUSEPACK2\EXPORTED but no texturing

    Written December 14, 2014
  • PixelZerg profile picture
    PixelZerg

    Your animation looks amazing! This house is amazing! I am planning use this model in my latest game. I will give credit to you. You can find the game here once it is done

    Written February 20, 2015
  • Daniel74 profile picture
    Daniel74

    Thanks. Glad you like them. Hope to see your game when it's done :)

    Written February 23, 2015
  • edwardtort profile picture
    edwardtort

    can you post the textures you use?

    Written April 28, 2015
  • Daniel74 profile picture
    Daniel74

    The textures are packed inside the blend. If you go to the texture tab of a material, there is a little icon under Source, next to the path to the file. Click on that and you can save the texture to as a file on your harddrive.

    Written May 08, 2015
  • AnbuAstro profile picture
    AnbuAstro

    Looks Good. Thanks for sharing . Textures are used in the model is CC0 ?

    Edited August 28, 2015
  • rajtekkan5 profile picture
    rajtekkan5

    excellent design

    Written January 03, 2017