Third person game template 5.0

  • March 28, 2017
  • 834 Downloads
  • 6 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: spenny
  • License: CC-BY
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Description:

This is the 5th build of the Third Person Game Template for Blender Game Engine. Update notes in blend file. The largest changes are some game defining mechanics, such as a hostage extract mechanic, as well as a "health" system. This will be the final build of the template, unless I think of anything else to better it. Remember, the character is always changeable. Thank you for following the progression of the project, and as always, enjoy! -Spenny

Comments:

  • Akira_san profile picture
    Akira_san

    Its cool, but missing some wav files.

    Edited April 05, 2017
  • spenny profile picture
    spenny

    my bad, i'll look into it :)

    Written April 08, 2017
  • spenny profile picture
    spenny

    Thanks, I put a lot of time into this whole project :) Be sure to let me know what you do with it!

    Written April 08, 2017
  • spenny profile picture
    spenny

    There are sounds, but i neglected to pack them and now i cannot find them :/ I will add them in the next update :)

    Written April 08, 2017
  • spenny profile picture
    spenny

    I don't see why not, I'll make a note of that :)

    Written May 27, 2017
  • spenny profile picture
    spenny

    i'll look into it, I am trying some new jump logic/anims, and it may take me some time to perfect it.

    Written May 28, 2017
  • RainbowDash64 profile picture
    RainbowDash64

    how's the new update?

    Edited September 13, 2017
  • spenny profile picture
    spenny

    Slow going, I have not changed enough or added enough to justify uploading it yet. Thank you for asking tho

    Written September 14, 2017
  • aztecsensei profile picture
    aztecsensei

    thanks for sharing! :)

    Written September 16, 2018
  • SculptoXs profile picture
    SculptoXs

    Definitely interesting, this is my "first contact" with the Blender Game Engine. I'm looking for seeing more about this project.

    Written March 23, 2021