A fairly light waight procedural stone texture and a building base for some fractal art stuff that sooths my OCD. This one has a daisy chain of Sine math nodes to feed the XYZ inputs. When you see sharp angles in the generatted image or stretching you can add and intentally place another effect there by selecting one or more of the multiply inputs with another procederal network like the provided example. Otherwise simply tweek with the provided scales to remove it. ,change the math function on the sine network or adjust the bottom slider
Colors in this one is generatted by the displacement texture, I am still very much learning the color nodes so forgive the crudeness of that.
Please note this is not fully idiot proofed, As doing so with procedural textures adds significantly to the overhead. If you are doing large wall projects I suggest cloneing the material/node setup several times and tweeking each. Maybe add in some mods that make make them responsive to world position.
Thank you for sharing this texture, it looks great :-)