with fail normals, one mesh.
162 828 polygons
It's a great model, but it would be more useful if this wasn't one joined mesh. Why did you fuse everything?
[google translate] there were 120 objects with names like Circle056, Plane030... . well, a couple of obscene. were also modifiers, and different stages of modeling on different layers.
You can parent or goup them instead of joining them. But it's good, nonetheless.
i love this jobs!
You Monster! 2 600 000 verts in one mesh! my pc is loading a long time while it breaks into groups...