Baymax(from Disney's Big Hero 6) Fan Art

  • November 28, 2014
  • 3,399 Downloads
  • 14 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: DoodleNotes
  • License: CC-BY-NC
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Description:

I recreated Baymax in Blender! Fully rigged for posing and animation.

Watch here to see him move: https://youtu.be/AIlJOTo6ytM

Watch here to see a timelapse of how I created him in Blender: http://youtu.be/LwqeZq35ojk

And here's Baymax in full armor: http://www.blendswap.com/blends/view/76636

ENJOY!

Comments:

  • DoodleNotes profile picture
    DoodleNotes

    Thanks! And thanks for the critic. Really appreciated. :)

    Edited December 03, 2014
  • Obscenity profile picture
    Obscenity

    i never noticed blue spots on him before......???

    Written December 04, 2014
  • DoodleNotes profile picture
    DoodleNotes

    I never actually watched the film yet so I'm not sure how dark the spots are and what the color looks like in the movie but try searching images of Baymax on Google and you'll see the spots. I think they'e purple but not too contrasty. Hehe.

    Edited December 04, 2014
  • BlenderUnknown profile picture
    BlenderUnknown

    the splotches are a little to noticeable! :D

    Edited May 23, 2015
  • merryxmas profile picture
    merryxmas

    Soooo i'm trying to make it so he's in a waving pose. How do you do that?

    Written January 29, 2015
  • DoodleNotes profile picture
    DoodleNotes

    Do you want him to pose like the one on the preview picture? Just move around the hand and the elbow point until you pose him right.

    Edited January 30, 2015
  • merryxmas profile picture
    merryxmas

    Thanks sooo much!

    Written February 03, 2015
  • merryxmas profile picture
    merryxmas

    It also doesn't let me change the position of some bones...

    Written January 29, 2015
  • DoodleNotes profile picture
    DoodleNotes

    I made that rig with Inverse Kinematics so some bones may not move the way you want it. It was meant to be that way. Just use the movable bones to pose him. It's actually made easier than moving individual bones. Also...My model of Baymax is not perfect. hehe. So there will be limitations to the poses he can make. :)

    Edited January 30, 2015
  • Hub68 profile picture
    Hub68

    Thanks

    Written February 01, 2015
  • DoodleNotes profile picture
    DoodleNotes

    You're welcome. XD

    Edited February 02, 2015
  • saisusaku profile picture
    saisusaku

    great job

    Edited February 09, 2015
  • saisusaku profile picture
    saisusaku

    i try made animation with your model.... :D love it your creation :) Thanks https://www.youtube.com/watch?v=Jx9jfT4Q_3g

    Edited February 12, 2015
  • DoodleNotes profile picture
    DoodleNotes

    Actually...It's just Doodle Notes.. hehe. I'm glad that my Baymax model served you as best as it could. XD and Nice animation. Just improve the Camera track and take time to animate the movements more fluidly. :) You'll do great if you keep practicing! XD

    Edited February 13, 2015
  • DoodleNotes profile picture
    DoodleNotes

    THANKS! XD

    Edited February 10, 2015
  • Januzak profile picture
    Januzak

    I'm trying to rig this model, animate and them import it to Unity, when I'm importing it with animations that I made, I cannot see(use) them in Unity, there is only model. Do you have any advices?

    Written February 20, 2015
  • DoodleNotes profile picture
    DoodleNotes

    I don't really have any Unity3D experience so I can't help you on this one. I'm sorry. Hehe.

    Edited February 21, 2015
  • Xaqior profile picture
    Xaqior

    APPLY MODIFIERS

    Written October 11, 2021
  • TheSmoothGodMaster profile picture
    TheSmoothGodMaster

    Help! I can't find the armature! I tried everything (everything i can think of)!

    Written March 31, 2015
  • TheSmoothGodMaster profile picture
    TheSmoothGodMaster

    nvm it's on the 6th layer

    Written April 01, 2015
  • Kurtoid profile picture
    Kurtoid

    In the movie, he was lit from behind with Hyperion, and this model doesn't have any transparency could this effect be replicated in blender with Subsurface scattering and transparency? Any ideas?

    Written May 19, 2015
  • troyaaron profile picture
    troyaaron

    Hey...nice model......do the eyes close?

    Written May 22, 2015
  • renaissance profile picture
    renaissance

    Good job sir, now i can simulate baymax for my project :D

    Written May 26, 2015
  • xoxokays profile picture
    xoxokays

    how do i move his arm?

    Written May 27, 2015
  • BlenderUnknown profile picture
    BlenderUnknown

    He has placed the bones on layer 11. In order to move him, you select the armature and then enter pose mode and you can pose him how ever you want.

    P.S. It is not the best rig.

    Written May 28, 2015
  • troyaaron profile picture
    troyaaron

    Needs IK legs

    Written June 05, 2015
  • TraxGaming profile picture
    TraxGaming

    I don't know how to find the bones and move them! Please help!

    Written July 17, 2015
  • BlenderUnknown profile picture
    BlenderUnknown

    Refer to two comments up.

    Written July 19, 2015
  • loluser143 profile picture
    loluser143

    how i can make this obj file?

    Written November 13, 2015
  • starbabe139 profile picture
    starbabe139

    Is he rigged? I can't figure out how to pose him...

    Written April 12, 2017
  • elijahstrand profile picture
    elijahstrand

    Great model!

    Written July 10, 2017
  • RandoKeed@NOVATO profile picture
    RandoKeed@NOVATO

    Do you have an uncut video of this? I'll pay for it.

    Written September 04, 2019