Floor Tiles (textures)

  • December 11, 2014
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: z1Rome
  • License: CC-0
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Floor tiles from scratch in PS. There are a few marble variations and some other random ones. Most of them are b&w so you can just use a RGB Curve or somthing on them to get color. There's a normal, displacment, and specular map. There's a grout map so you can change it's color seperately. Also the originals so you can make your own.

I just set up one in cycles to test out the displacement and normal maps. Went a little heavy on the displacement :) Did a few more renders with less displacement. The extras are inside the folder. If you like that shader you could just append and swap out the diffuse maps I guess or mix and overlay. Hope it's useful. Maps are 1024

Here's a link to my original 2048 maps on OneDrive


  • FayZee profile picture

    Nice lot of detail.

    Are these similar to the floor tiles you used on your Orangesplosive Cola Vending Machine?

    Written December 12, 2014
  • z1Rome profile picture

    No, that tile wasn't mine, but was redistributable. I honestly want to redo that machines UV map now that you mention it. Probably a year old :)

    Not really happy with my displacement map on this one, the grout shouldn't be so flat. Still looked pretty cool though. Glad you like it. Will be some wood panels up later, I think you can get to them on my OneDrive link though.

    Edited December 12, 2014
  • z1Rome profile picture

    Oh and if you want to know how I did the marble I just made a white background in PS. Leave your foreground and background colors B and W in the toolbar. Then do the Difference Clouds filter on it however many times you feel. Then I just played with levels and gamma to get the look I wanted. Pretty easy and quick actually.

    Edited December 12, 2014
  • ErfinGames profile picture

    Thank you! Wery good!

    Written January 29, 2015