This is a rigged hand / glove, with a toon style.
As it's one of my first rig, it's not perfect, but it does the trick if you don't look to close. The rig is actually Big Buck Bunny style because I followed this tutoriel : http://blenderclan.tuxfamily.org/html/modules/content/?id=142.
Nota : Bones and mesh are in separated layers but you can put it all at the same place. Controled bones are hidden. To move fingers you can rotate the displayed bones. To fold the tip, modify the scale of this bone. To fold the whole hand, you can rotate the exterior bone (Deformation.F5). You can also use it High or Low Ploy depending on the subsurf level
Enjoy, improve and leave a comment ;)
Haha makes me think of Master Hand from the Nintendo 64 version of Super Smash Bros.
wow, this is what I've found. Tried to model my own but I have no artist head at all haha Thank you for nice work :D
In the file I got it looks like the location transform locks for the middle finger were unchecked and it wasn't deforming. So if you cant figure out why this model is always giving you the finger try checking in bone properties.
Hi people; the hand is amazing. but when i try to animate it, like hand wave, hand has deformations. Any ideas why is this happening?
hi marmouille. I used it in my video here: https://youtu.be/pakPcZs-Esk at 01:28 minute. Credit at 03:54. Thanks a lot for this.
I don't know why but when I download it it saves the rig as a .html
Many thanks for this. I've used it in my instructional video on https://www.youtube.com/watch?v=sjNfJE356ro&t=1s at about the 7min mark. I think it demonstrates Flemings right hand rule really nicely. Thanks again.
[https://twitter.com/TimSumbudy/status/1132705118489464832] Just a lil work in progress on something I've been making with the help of these cartoon hands. Rigify only helps so much before it starts getting seriously wonky on stylized models and I just needed hands lol. Thanks so much for sharing this blend! Soooo helpful!
Big Buck* (You have big bug bunny in your description)