Thrusters and Engine Flames

  • December 27, 2014
  • 2,405 Downloads
  • 27 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: sendinthejagdpanther
  • License: CC-BY-NC-SA
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Description:

This model contains a set of RCS thruster nozzles and plumes of hot gas at a number of different detail and poly levels. Moving from right to left in the image there is a small RCS thuster at low poly, then medium poly, then high poly detail level, then there is a large thruster (for some sort particularly large spacecraft) and then 3 main engine nozzles, all three of them high poly with the one at the far left having a more detailed plume. The objects in this model are ready for animation and can be scaled to "switch the thrusters on and off", each plume is parented to a nozzle so moving the nozzle will allow the nozzle and plume to be fitted onto a space craft model. A text file within the zip archive explains how the thrusters can be fitted onto a ship and how they can be animated. Also included is a "cluster" object, a number of thrusters fitted into a bay which can be closed to protect them during re-entry or atmospheric flight, there are three clusters included, one with yellow flames, one with blue flames and one which has been animated to show how it can be used. The text file also explains how to alter the colour of the flames.

The thruster nozzles are textured meshes, the flames are smooth conical meshes with a displace modifier and some alpha texturing applied, the doors on the clusters are constrianed so that opening the master door causes the opposite one to follow.

This model renders in blender internal, not cycles, it is very fast to render so people with more powerful computers could turn up the subsurf modifier on the flames to make them a little more detailed. The render shown here was produced from the file exactly as it is when you download it, other than the camera position being a bit different.

This file should be very helpful to anyone modelling, and especially animating, a spacecraft.

Feel free to use these thrusters, flames, plumes and nozzles in your own animations or renders but please credit

"Send in the Jagdpanther on blendswap" and provide the URL of this page.

NOTE: This technique worked really well back in blender 2.65, but if you're opening this in the latest blender versions you'll need to, in the "Shading" part of the "Render" tab of the "Properties panel", set alpha to "sky" not "transparent". Otherwise the transparency of the plumes just becomes plain white.

Thanks

Comments:

  • kavabanga profile picture
    kavabanga

    Awesome! Thanks for share!

    Written December 29, 2014
  • CaptainRex profile picture
    CaptainRex

    This is so cool!!! :)) Thank you!

    Written December 29, 2014
  • alfs profile picture
    alfs

    good job Jagdpanther well done, but how to select the objects please? because we can not do anything else

    Written January 05, 2015
  • sendinthejagdpanther profile picture
    sendinthejagdpanther

    Please explain exactly what you are trying to do and what your problem is? You can make the unselectable stuff selectable again just by clicking on the little arrow icon next to each object in the outliner so that the icon turns into a white arrow, but you shouldn't need to. Full animation can be done just by moving around the thruster models (the flames will follow them as the flames are children of the bell nozzles) and you can scale the empties for each flame to make them turn on, turn off and vary in size as they are used.

    Edited January 05, 2015
  • alfs profile picture
    alfs

    super thank you. it's simple .... when you know lol

    Written January 07, 2015
  • alfs profile picture
    alfs

    You can see here how I used your establishment . https://youtu.be/sIkb6PIIFY4?t=16s your name will be mentioned in the final generic thank you again

    Written April 30, 2015
  • sendinthejagdpanther profile picture
    sendinthejagdpanther

    In the vtol two engined vehicle at 1:23 ish and later points, and the engines at 2:13 being used as particle cannons? Glad to be of help.

    Edited May 08, 2015
  • alfs profile picture
    alfs

    not only the new version of the robot at the beginning and that helped me ^^ especially the animation that made me a lot of time, thank you. I sadly discovered after making your blend the aircraft.

    Written June 10, 2015
  • dinogustavo profile picture
    dinogustavo

    guau great

    Written January 22, 2015
  • Allengib profile picture
    Allengib

    this is very cool thanks

    Written February 15, 2015
  • alfs profile picture
    alfs

    Hello After 3 years of work here , before the last version of the clip I've realized thanks to your sharing that I have on many hereby amended ^^ does not hesitate to give me all the notes and tips on things that could improve the final version. Wishes that you write your real name in the credits ? https://youtu.be/TzLQxi8qfcE

    Written December 08, 2015
  • rbelcher396 profile picture
    rbelcher396

    i would love to use this on a submarine I'm working on but it in cycles and i don't use the blender render and if you want to know why i want to use this on a sub it's because its a hybrid of a sub and a battle ship and its 2.5miles long so i need something with a lot of umf with it

    Written May 21, 2016
  • GlORGIOCLIVIO profile picture
    GlORGIOCLIVIO

    Amazing dude, thanks very much

    Written July 12, 2017
  • haiderali99 profile picture
    haiderali99

    i was good thanks

    Written January 17, 2018
  • dipanshu258 profile picture
    dipanshu258

    dude its not show in eevee and cycle both i need help

    Written April 03, 2021
  • marthana80 profile picture
    marthana80

    wow!! thanks!

    Written July 20, 2022
  • huzhhh6432 profile picture
    huzhhh6432

    "Shading" part of the "Render" tab of the "Properties panel", set alpha to "sky

    seems this is not possile in blender 3.x...

    Written August 17, 2022