Mid poly model of human teeth.
Spec: 3,7k verts. 6 map: normal, albedo, diffuse, sss_color, sss weight, displacement (16bpc); maps sizes from 256x256px to 1024x1024px. Memory peak: 475Mb
Note: This blend don't include hdr map (used in rendering), object should be scaled down to natural size, shader has emition in nodes setup, displaced mesh generate high memory peak.
Compositor nodes included (tonemapping+occlusion).
Hi, good evening. Do you still have that teeth model file? I'm trying to download the one available here but I keep getting errors with the file... Thank you!
This is a really impressive model. You managed to get an accurate set of teeth without letting the poly count get too high.
I'm not able to download this. When I download it's on a zip file that unzips into another zip file and so forth. :/
I've made some corrections on shader for this model. New nodes setup you can find here: http://blenderartists.org/forum/showthread.php?321884-b2przemo-sketchbook&p=2794007#post2794007 Without emission and one map you've got less mem peak and faster render :)