A sci-fi secret agent character, fully rigged with shape keys and drivers. The arms do have ik but must be enabled - just click the eye icon in the ik tab for the forearm and ik hand bones.
I've included a two step walk cycle and a very basic low poly proxy mesh for those with slow computers.
She has polygon hair and eyelashes. I haven't modelled her ears or feet but otherwise she has a fully textured body under the uniform (uncheck the mask modifier). You can view a demo animation I did with her below.
Comments are very welcome.
This was done using cycles, make sure you're in cycles mode hit F12 to render then F3 save the render. Hope that helps.
Great work i really like it :) But i was wondering if i can modify thing on her eg: editing the textures and removing some parts that are not useful for my project.
Thanks in advance!
Hi, friend, I can't use this. The render fails every time and the blend don't save it. Why? However, I love this work!