Contains rig, and some extra such as few animations and BGE layer.
This is my first character model in blender heavily influenced by studying other works. It has some triangles, hopefully my future work has none.
You can do whatever you want with it.
I may update it someday. First I want to get even better :) It should be still usable as it is now.
i like it but try and avoid using triangles. when a model doesn't have triangles professionals refer to the model as a "clean model" good luck. cant wait to see the next one or the update some day :D
Here is sneak peek of what I'm currently working on. It has no triangles currently.
Also thanks!
do i need to upload the image to the internet before linking it here?
! [Project 3] (http://a.pomf.se/uxltht.png)
there. i did it :D the hair is borrowed from my last model. that will change. its just a place holder
yeah. plan to have it out in about 2 weeks full IK rig, drivers, shape keys and textures. right now it only has material texturing and i need to fix the proportions so it looks wierd right now
The model seems bit too flat in general, especially the mouth. It might be just that you have too heavy subsurface modifier going on as well, but that would indicate that the topology isn't flowing "correctly". Eyes seems to be on right path, though the iris might need some work to get rid of the blank stare (maybe some highlights? I'm not sure).
Daniel Kreuter has some great tutorials on "anime style" characters. He usually explains how and why he approaches the problems in modelling the shapes instead of just showing video 'this is how I do it', so you can apply his thinking more generally.
lol. i already watched that video series. i think about 4 times, not sure. i make new hair but i need to retopologize it. yeah it kind of does look flat. i think ill fix that tonight. hows your project going? and whats it going to be?
I'm aiming to find good style for a game characters that do not take too long from me to take. I'm currently fighting with hair, trying to do it with different ways that would fit the "chibi style". Mesh hair sure is hard compared to planes. After I finally find way to make decent hair, I'll give it some clothes/armor.
The small 2D sprite you see next to the character is sort of reference I'm trying to bring to 3D, of course need to take into the account that the perspective in the sprite version is not correct.
(I did not really like how the hair turned out in this blend)
finally i got the hair right :D kind of. the back needs some work. here are some pics of the time line :D ! [update 1] (http://a.pomf.se/ropeky.png) ! [update 2] (http://a.pomf.se/trjhpl.png) ! [update 3] (http://a.pomf.se/uxltht.png) ! [update 4] (http://a.pomf.se/uqqjjh.png) ! [update 5] (http://a.pomf.se/shhnbx.png) ! [update 6] (http://a.pomf.se/pxpdmb.png) ! [update 7] (http://a.pomf.se/yiygsj.png) ! [update 8] (http://a.pomf.se/udsdfv.png) btw did u get your hair to work? cant wait to see it when its done :D
Low poly characters are free to use triangles, actually. In fact, they're kinda necessary.
Exactly. If it's a low poly model, it's going towards video games.
nice. i'm working on a new project. i wish there was some way i could show you it but i don't know how to link images like that :/ i expect to have the model out in about 2 weeks though.
https://creativecommons.org/publicdomain/zero/1.0/
the license is cc-o so "you can do whatever you want with it"
Thnx! Considering making an anime style game sometime, once I get the planning done Ill already have a base model!
Thank you! But I have a question... How exactly is this rigged? There are vertex groups pertaining to bones that doesn't exist in the armature. I wanted to add an IK tweak bone for the arms because I can't control the rotation of the elbow, but I am stuck... Any help? Thanks in advance.
nice model but why isn't she wearing clothes o.o