Example of an open-cell procedural volumetric material like sponge and foam.
Node configurations:
Vector: a mapping for the voronoi texture
Scale: the scale of the texture
Spacing: the space between the cells, from 0 to 1
Density: the density of the material.
Color: the color of the material
Anisotropy: change how the light passes through the material
Wow.. bread, sponges, foam rubber, bizarre hair, suds ...the potential uses are amazing....thanx!
Theres alot of uses for something like this... disintigration, sponges, and ect. GREAT WORK!
This is Brilliant Lucas! However it takes a lot of time to render. But that is expected.
It is so beautiful. I want to learn how to make this foam. Is there a tutorial? Thank you very much.
Beautiful. Thanks for sharing it with us.