preview image was composed in gimp with 2 renders at diffrent angles.
age:10
sex:F
birthday: aug 5th
height: 4 feet 7 inches
weight: 78 pounds
Lore: haya was born into a poor class during the late middle ages. her family worked as farmers on a plantation in japan what is now called sapporo. sadly the money they made on the plantation wasnt eneough to support the family. as a result haya the eldest of two asked to work as a ninja. her parents were hesitant but evetually ranout of choices to turn to.
general: since i watch alot of anime my models are influenced by the charactors in them. this one is based off of 3 charactors from diffrent shows but resembles none of them. name is origional. pigtails has a cloth sim with it in layer 9. image 2 is what file opens with. hope you like :D
There seems to be a vertex that is not painted right to the head bones.
Great! Do you have any resources how to do such amazing cartoon characters? :)
not really. just make sure you have a reference image front and side view. i have been using blender for about 5 years. i cant really say that made me good at making model cause i only became good at it these past few months. all i can is it takes a lot of dedication, and YouTube tutorials. cant forget about those.
here is a tutorial series i watched about 3 times last year to learn. didn't work so well for me but it helped alot in my workflow and how i look at a mesh. edge loops are a curious thing. XD
https://www.youtube.com/watch?v=5Xuf6ODN_xY&index=1&list=PLvgIVNDU-Dxjb3eukDF5W0l0-6ShO9OiM
Is it okay if i use this character in a game i am trying to develop? I'll try to keep as close to your storyline as possible.
sorry for such a late reply. but sure you can use it in your game. also you don't need to use the history i made if you don't want to
Great model, she's more or less what I was looking for, but I still have some critics to make: I tried to put here in the "knees against the chin" position and her calves are a little bit too long so it doesn't work (^w^') I wouldn't have seen it otherwise though so no problem. Keep up the good work !
very good I am from Iran. And we work a lot with Blender. Congratulations
i started my next model and if you want to have influence on it any tips or interests you have are much appreciated.