The Raid Corridor (BGE) Fan Art Staff Pick

  • March 12, 2015
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: ucupumar
  • License: CC-BY
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This is walkthrough demo using Blender Game Engine. It's inspired by the corridor on The Raid movie. All models and textures are created using Blender and GIMP. Use this as you want and I hope you like it.

WIP thread:

Video demo:


  • DEEPgames profile picture

    wow! iv never seen this kind of quality in the bge!

    Edited March 12, 2015
  • ucupumar profile picture


    Edited March 12, 2015
  • jahjavjaz profile picture

    Feel like Iko Uwais

    Written March 13, 2015
  • ucupumar profile picture

    But it's just missing the iko uwais itself.

    Written March 13, 2015
  • occreations profile picture

    Too cool, I love the stereo effects.

    Written March 13, 2015
  • ucupumar profile picture

    Thanks! The stereo effects actually just for joke. :D

    Written March 13, 2015
  • spenny profile picture

    DUDE! this is by far the most realistic bge scene ever! you got skills

    Edited March 13, 2015
  • ucupumar profile picture

    Thank you! I guess you haven't seen Martin Upitis works. :D

    Edited March 13, 2015
  • Akira_san profile picture

    i like it.

    Edited March 14, 2015
  • sgrg7 profile picture

    outstanding :D

    Edited March 14, 2015
  • yerkia profile picture

    genial, muy buen trabajo, veo las proporciones de tama

    Edited March 22, 2015
  • f profile picture

    impresionante !!,gracias por compartir.

    Edited March 26, 2015
  • N3stor profile picture


    Edited April 02, 2015
  • meeeowww profile picture

    WOW! this scene is amazing I have a question though. I am using this scene as a template for a school project to help me learn blender and i was wondering if i duplicate the building, remove the end walls and put the copy together with the original building how do i make the player move to the duplicated part of the scene. Would I have to edit a script or do i just press a button in blender. Sorry for the long comment and thanks!

    Written April 03, 2015
  • ucupumar profile picture

    This scene is not really easy to tweak, because there are lightmap baked into them. You should rebake the scene even if only one environment object is moved. And there are some quirks because of the lens flare hacks. If you're really beginning BGE, I recommend doing simpler scene. There are a lot of BGE tutorial in Youtube.

    Written April 04, 2015
  • TheK3KZ profile picture

    This is Epic!!! Never seen bevor something so beutiful in the BGE! Love it!

    Written June 27, 2015
  • blenderrefs profile picture

    Wow, amazing!!! It made me wonder if its possible to create in BGE a level of realism equal to Unreal4. It's Possible?

    Written July 12, 2015
  • ucupumar profile picture

    It's really hard right now because BGE still lacks of many feature that Unreal Engine 4 has (PBR, SSR, etc). Just wait for Blender 2.8 where it's planned to integrate game engine and viewport.

    Written July 22, 2015
  • MAZHM profile picture

    Have any of you guys even seen the Raid? Its such a good movie.

    Written July 14, 2015
  • gedehari profile picture

    I dont belive it, its so realistic!!

    Written July 21, 2015
  • azizh123 profile picture

    it's so cool man (Y)

    Written August 28, 2015
  • MASALART profile picture

    A masterpiece as a BGE project. I wait for the next BGE scenes coming from you.

    Written September 20, 2015
  • krzychulak profile picture

    Congratulations! Very beautiful project :) So so cool :D

    Written October 17, 2015
  • Valeta profile picture

    This is flawless. From light to tiles every thing is done right. It kind of reminds me of the shining. Keep up the good work

    Written November 25, 2015
  • FM5 profile picture

    Orang Indonesia? :D

    Written January 28, 2016
  • FM5 profile picture

    Kok Tau The Raid?

    Written January 28, 2016
  • bloby2342 profile picture

    awesome game man!

    Written July 20, 2016
  • ShaneRoach profile picture

    I was able to run it on Arch Linux, but had no sound? Did I miss a trick? Did this by running it as a blend file. Sure looks cool.

    Also, seems depth of field doesn't adjust when you are looking at something close. Not sure if that is a feature or a bug. Even on AAA games I tend to turn off DoF.

    Also also, your executables that were in Dropbox seem to no longer be in Dropbox, which made me sad. =D

    Edited March 20, 2017
  • lyjen profile picture


    Written July 11, 2017
  • Sabudum profile picture

    Dat FOV tho!

    Written January 04, 2019
  • wcb profile picture

    Hi. I just wanted to thank you for the great environment. I've been using this to learn the Lumberyard engine.

    Written March 14, 2020
  • lopansuperman profile picture

    Hey! Thank you so much for this great creation, I'm wanting to use it as a Blade and Sorcery map. Full credits will go to you for providing the map!

    Written February 17, 2022