This is a modeling exercise I imposed upon myself earlier this year. I wanted to push the boundaries and I think I pushed it ridiculously much. It is a high poly model. So big it won't even render in my meager computer lol. I put this up here for critique and to share. So any recommendations and or help you can provide in helping me render this properly would be greatly appreciated.
Things to improve on the model: -5-7 objects are way too high poly (about 30,000k). It needs retopology. -Overall poly complexity can be reduced from 1,600,000 polys to 1,000,000 if I do retopology. Just feeling lazy about fixing it, lol.
Oct 2016 Update: I removed some objects from the vehicle that wasn't really necessary to help reduce the filesize. Still haven't retopologized the obnoxious 30k wheels though. I will post better renders of this project soon.
Looks very high quality but I'm a little scared of the 53 Mb file... lol
SO cool! Thanks for sharing : )
Cheers, Rex