Another procedural wood. I made the veins more grainy, and I added distressing. The 'Distress' parameter should look best between 0 and 1, but if you want to go higher you will get bigger marks. I wouldn't go above 5 because it starts to look weird. There is also better control of the positioning of the wood grain.
Enjoy!
Material ball is from JC Levet: http://www.blendswap.com/blends/materials/galvanized-steel-shader/
Sorry to hear. What kind of PC do you have? Mine is an i5 processor with 8 GB of RAM, and I don't have a good video card.
Absolutely excellent. How it follows the grain on over corners is mindbogglingly cool
Thanks! I have been trying to study real wood more so hopefully I can continue to improve.
Thanks! That's what's cool about procedural shaders instead of texture maps...they're more like a solid object than just a surface.
Wow! This is terrific! This is def a texture that blender people could use! Thanks!
Hi nice job, but i don't understand how to apply this texture on an other object. could you help me ?
thank's a lot capo
All right i found how it works, thank's
Actually it was this one lol (I made a piano and posted a comment on the other texture you made)
This is the first real pbr wood shader in this quality that i have found ! Thank you for sharing it!!!!
I transferred the shader to another element. I get the wood color but not the structure displayed. What am I doing wrong?
It could depend on the scale of your object. I believe this material ball is something like 20cm in size, so if your object is large the grain could be too small to see.
Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?
This is great, thanks!