Cycles Procedural Wood - Distressed and Grainy Staff Pick

  • March 29, 2015
  • 4,250 Downloads
  • 47 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: sizzler
  • License: CC-0
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Description:

Another procedural wood. I made the veins more grainy, and I added distressing. The 'Distress' parameter should look best between 0 and 1, but if you want to go higher you will get bigger marks. I wouldn't go above 5 because it starts to look weird. There is also better control of the positioning of the wood grain.

Enjoy!

Material ball is from JC Levet: http://www.blendswap.com/blends/materials/galvanized-steel-shader/

Comments:

  • jpegzilla profile picture
    jpegzilla

    This is great, thanks!

    Edited March 29, 2015
  • sizzler profile picture
    sizzler

    Glad you like it!

    Written April 04, 2015
  • wax profile picture
    wax

    Great material.

    Edited March 30, 2015
  • sizzler profile picture
    sizzler

    Thanks, i hope you find a good use for it

    Written April 04, 2015
  • ImFrager profile picture
    ImFrager

    pc cant handle ... blender crashed 10/10

    Written March 30, 2015
  • sizzler profile picture
    sizzler

    Sorry to hear. What kind of PC do you have? Mine is an i5 processor with 8 GB of RAM, and I don't have a good video card.

    Written April 04, 2015
  • kamion99 profile picture
    kamion99

    Absolutely excellent. How it follows the grain on over corners is mindbogglingly cool

    Edited April 02, 2015
  • sizzler profile picture
    sizzler

    Thanks! I have been trying to study real wood more so hopefully I can continue to improve.

    Written April 04, 2015
  • sizzler profile picture
    sizzler

    Thanks! That's what's cool about procedural shaders instead of texture maps...they're more like a solid object than just a surface.

    Written April 04, 2015
  • Hedgehogpro profile picture
    Hedgehogpro

    Wow! This is terrific! This is def a texture that blender people could use! Thanks!

    Edited April 06, 2015
  • essoroka613 profile picture
    essoroka613

    Upload to blendermada! http://blendermada.com

    Written April 24, 2015
  • caporga profile picture
    caporga

    Hi nice job, but i don't understand how to apply this texture on an other object. could you help me ?

    thank's a lot capo

    All right i found how it works, thank's

    Written May 04, 2015
  • marcusm profile picture
    marcusm

    Actually it was this one lol (I made a piano and posted a comment on the other texture you made)

    Written July 01, 2015
  • Bananaboy profile picture
    Bananaboy

    This is the first real pbr wood shader in this quality that i have found ! Thank you for sharing it!!!!

    Written November 11, 2017
  • sizzler profile picture
    sizzler

    Hi Bananaboy, I'm glad you like it! It's not very realistic, but if it fits the style you want then by all means use it. However, if you want more realistic shaders, check out my newer ones: Red Oak and Maple These two have been made by studying real wood and how it grows.

    Written November 11, 2017
  • urmelimurlaub profile picture
    urmelimurlaub

    I transferred the shader to another element. I get the wood color but not the structure displayed. What am I doing wrong?

    Written March 02, 2019
  • sizzler profile picture
    sizzler

    It could depend on the scale of your object. I believe this material ball is something like 20cm in size, so if your object is large the grain could be too small to see.

    Written March 12, 2019