A customizable anthropomorphic character, using quality art and advanced driver setups which allow for full customization through the armature. Highlights include:
The physical appearance can be customized in great detail, using nothing but the armature! Certain bones control the shape, such as the form of the ears or the body fatness. Thanks to the power of shape keys and bone constraints, you can ultimately shape the character into different species (fox, wolf, cat, rabbit, etc).
Customizable colors: There are bones which control the coloring of various body parts. This is achieved by using drivers and special node groups for material nodes, which convert the rotation of 3 bones into 3 color values. Feel free to hack and reuse this setup for your own models!
Particle fur and hair, with customizable length and roughness. Since version 1.1, particle hair can also be posed using a special armature.
An optional "touch" controller based on Cast modifiers. This can be used to simulate deformations or bulges on the model, for example if an object is firmly pressing over the body (similar to a pillow). Only enabled on soft materials, so this won't deform metals or armor but will deform cloth and the skin. There is only one such cube due to obvious limitations.
Many clothing styles, inherited from the original model. Clothes obey all customizable traits, so they will work with any settings such as fatness or digitigrade legs. Particle fur is disabled under clothes, which means hairs won't poke through them and there are no invisible particles wasting memory and render time.
Internal models for a full digestive system. They're seamlessly linked to the mouth and correctly positioned inside the body mesh, while also being self animated. The camera can for instance be animated to offer a full tour through the body.
Instructions: To add the character to your scene, simply link one of the outfit groups from this file then make the armature a proxy so it can be animated. Note that the file must be loaded as trusted, otherwise some special bones will not work! Customization instructions below.
License: This model is licensed CC-BY-SA 4.0 as follows: LittleDragon and CharleyFox created the original models and textures. Mikiel2171 ported the model to Blender, rigged it, and made other improvements. MirceaKitsune made further modifications, such as the special bones and traits. You are free to use and share this work as long as you credit all of the authors mentioned.
Note: Since the model aims for completion and offering all possible features, there is nudity including optional male bits. They are hidden by default and require a special bone to enable. If you wish to avoid seeing them, do not use the trait bone that morphs gender, or use one of the full outfits.
v1.1 (20-04-2015): Particle hair can now be posed, using a special armatature and a lattice! Added a new trait which controls the shape of the stomach and offers a more realistic anatomy. The eyes may be posed independently, including rotation and pupil dilation. Traits have been separated into their own armature to minimize clutter. Other tweaks and fixes to the armatures and materials.
v1.2 (31-05-2015): Make hair bend accordingly when the head is rotated. Disable particle physics entirely, use force fields in your scene to get simple wind instead. Use skin material for the body and rely exclusively on hair particles for fur, improving realism. Use a displacement texture to detail the internals and body (simulates muscles). Greatly reduce file size by removing duplicate fur styles (particle combing), although fur is no longer hidden under clothes now. Fix other problems discovered during practical use.
v1.3 (12-10-2015): Extra detail to the mouth and internal mesh. Greatly improved most body materials. Edited fur length for various body parts in the particle editor. Added a new color bone for flesh, allowing the color of the gut to be customized. Viewport material colors now follow their respective color bones, making it easier to preview colors. Fix several minor issues discovered during practical use.
A few people reported this problem. I don't know why it happens, and there could be multiple reasons. Try to pastebin the console output, and make sure you're using Blender 2.74 and have at least 2GB of free RAM to be safe.
I like this model, very nice and detailed! I especially appreciate the squish feature, saves a lot of trouble in all sorts of poses. However, whenever I try to have more than one of these models in a scene, the body renders all black (as in, the material controlled by the color.body bones). In addition, trying to render the fur often causes a crash when it reaches the "Packing BVH Nodes" stage, though I'm not sure if that's my computer (8GB Ram, CPU render, auto-detect threads) or the file itself.
Beyond those hiccups, great job!
Thank you, glad you like! Yes, that is a known problem: You cannot link the group more than once in the scene, because Blender will attribute one armature for all of them. The issue has been reported in the past, but so far no solution was made for it.
Someone did however mention a workaround: Create a different symlink for each instance of the character, each one pointing to the same blend file. This way you can trick Blender into thinking they're different files, and each group should work individually.
As for the crash, likely an out of memory condition. The fur takes over 8GB of RAM to render at the default settings. To fix this, enable Simplify in your scene, and set the Child Particles field to 0.5 or 0.25.
Thanks for the help, the model is working perfectly now! I look forward to seeing and using more of your stuff in the future.
No problem, glad I could help! And feel free to let me know if you make any renders or animations with this... I am curious what people do with it if it's public and they wish to share :)
she's very cute, may i use her for my second life grid? all are welcomed if your interested.
Sure! But since it's CC-BY-SA, make sure to add a notecard to the object with the license line from the description. Also the setup might be a bit complex for a Second Life avatar, and you probably can't import some parts like the particle hair.
If you do it however, please let me know as well! I'd like to use it as well, so maybe send me a copy if it's free or let me know where to buy it if not. My SL name is Mircea Lobo.
I dont know why, but you file not working right for me. It crushes blender or, if i turn on "trusted source" option it loads model without any bones or clothing... If i try append group to other scene it just crushes.
Umm... I'm completely new to blender and I cant understand the "instructions" in the read me, which only tells you how to add clothes to the model, I would be happy for a more in detail instruction on how to make edits and changes to the model making it easier for completely new people who barely learned how to use edit mode. Or a how to video would be nice.
Change the rotations of the color bones on the traits armature. Make sure your file is loaded as trusted first, as this uses constraints which rely on Python.
Each clothing set is a different group. You use it by linking the group with the desired clothing inside the blend file of your scene.
Some bones are hidden on different bone layers. Try toggling those and see if you find the ones you are missing.
Are you loading the Blend file as trusted for the drivers to work? Please post and link a screenshot if you still have this problem: That can be due to a lot of things and it's impossible to guess.
Doesn't seem to have a skeleton. I am a Blender noob though. There seems to be 5 or so different options for rigs. This does seem to have other thing that I'd want in models.
Is there any tutorials for how to start changing features? Even like a general tutorial of what Editor you use to change traits
I can't open it with Blender, why?