A ragdoll man for the blender game engine. It took me a while to figure out how to get it right because some youtube tutorials were not very helpful but here is a final blend. The man was made with Makehuman.
I still think the game engine (bge) is lacking in this area, that being said bravo. But how about boid on mesh behaviors? would certianly be interesting gui panel interface.
Wow this is helpful! I have been banging my head on this for a long time. Thanks xD
Cheers, Rex