a bit buggy facial rig and a male cartoon guy head. Made just as a quick exercise for character modelling and facial rigging using shape keys. All materials made by my, using subsurface scattering in cycles. No hair or particles sim.
Very good model, but can improve on materials and lightning ! 5 minutes of work, and here is the result : http://www.noelshack.com/2016-26-1467399130-test.jpg
Nice :) I grabbed it to test a Daredevl-intro like scene in flip fluids. Just kept the outer face shell, and closed it up at the eyes and lips. Doing a bake onto it now to see how it turns out.
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He won't kill me... will he?