This is just a basic beach ball I whipped up to use for one of my initial projects. No Textures. No Heavy compositing. No UV unwrapping. Just 3 different semi transparent materials completed with my logic technique with the toon shader (check my Deviantart page for tutorial on use), and freestyle.
.Render Resolution: 1920x1080p (Can Choose what format you like(.jpg, .png, .bump, etc.)
.Render Engine: Blender Internal Render (BI)
.Poly count: Verts 6,018 Faces 6,016 Tris 12,032
.Total Objects: 4 (1 Mesh Objects, 1 Camera Object, 2 Lamp Objects)
.Scenes Used: 1
.Visible Layers Used: 1 .Animation: None .Textures: None .Node Setups Used: 3 Compositing Nodes (1 Render Layer, 1 Glare Node, 1 Composite Node)
There are no comments yet, log in to add one and start a discussion. Make someone feel good today!