This is a scene I made of a school hallway that's slightly destroyed, it took about 5 hours to make and 1 hour to render, I made every model for this as I went along.
Good. You could have had some locker doors hanging open to add to the wrecked atmosphiere.
Nice little scene. I've tried an attempt to port and rerender the scene in Thea render then composite a little bit with Fusion to add some fog on the ground. Here's the result that I hope you'll like as I found your original picture a little bit dark Rendered with Thea render
The reflections on the locker look pretty cool, but I think I prefer the original, it's dark so it looks depressing and gloomy (and you can't see the lazy materials on the wall and ceiling) and the shoeprints are supposed to look like smudges on the floor.
Wow dude thats amazing. Although it takes forever for the Rendered image and the rendered animation to load... Any Ideas why this is so? i figured its probally the computer im using. im using a school computer so you probably know how that would be like. But I got to hand it to you its pretty dang amazing. hey do you think i might be able to use this in a game of movie? I dont have a company so its NON profit.
Go ahead, but remember to give me credit and post a link here when you're done.
I think it takes so long to render because of the paper and the lockers, they're not that high poly, but there are a lot of them. There's also a slight density of volume scatter and focusing on the empty, plus it's an interior scene with low level lighting, so you need a high level of samples to get an image without any fireflies or noise.
"scools dum" lol