From the creator of Trainguy's Iron Golem rig, I present Trainguy's Skeleton Rig! Features include 2 segments for the arms and legs, an opening jaw, 3D skeleton, a bow, arrow, and 3D quiver. The bow can be pulled back with a shape key, but it's not perfect (It's good enough, it's just the small details). I got the idea of the jaw from one of MineworksAnimations' videos. I spent a lot of time on this, yet there's still more that I can add.
If you want a wither skeleton, just get the wither skeleton texture in the minecraft.jar file. If you replace the defualt skeleton texture with it, it should show up perfectly. If you want the correct size for it, just select the main bone and press [S] and type [1.333].
Version 1.2: Updated rig used in TheDuckCow's MCPrep. Get it here: bit.ly/MCprep. Changes include small enhancements to the bone shapes/names. Credit goes to @TheDuckCow for changes in v. 1.2
i know...but its so awesome. ....uuuuuuuuuug............ The cool part is that your rig is the only rig i seen with a jaw like that for blender. i been trying to find a rig like that for a while....cause i saw a rig like that in supernatural mobs (minecraft song) and my friend made a picture using a rig like that. so im happy theres finaly one for blender
Yea, I mostly get inspiration for my rigs from Cinema4D, which I can't afford at all. Thanks for the nice comment!
i know! why pay money for something that you could make in blender when blender is free...
really cool but the skin wont load how do i get the skin because its just blank white
AH COME ON! WHY YOU GOTA MAKE THIS!? I RAN OUT OF DOWNLOAD FOR THE MONTH... i want this....but i cant..