This tall and skinny mob introduced in beta 1.8 now comes to Blender 3D, rigged and modeled by Trainguy. This rig includes FK and IK chains, an opening jaw, and an easy-to-use eye controllers with a controller that controls both eyes at once. If you like this rig, be sure to leave a comment on what I should do next! If you use this rig in your animation, you do not have to credit me but it is appreciated.
Yes :) It will have much better skin compatibility, better finger control, better facial expressions, and 1.8 Skin support. Hope to have it out by the end of this month :)
One small inaccuracy: The bottom jaw is slightly smaller than the main part of the head.
Otherwise, good job on the rig!
Yes, I know. It is a tiny bit smaller actually, but that's because I wanted to make it as seamless as possible. Thanks!
Just rolled out an update on this! Made the facial expressions nicer, 3D jaw, eye lids, and better IK. Check it out!
Oh, I just noticed: The eye controller doesn't have any constraints to prevent itself from coming out of the eye.
Go to pose mode, go to bone constraints section, add a "Limit Location" constraint and do the following: http://imgur.com/UV6dPfl
It should be all better.
I think that you should have kept the old rig and just edit it a little bit
@Trainguy Are you really going to make a Player rig v2 ?