Paintings on Canvas

  • June 17, 2015
  • Blender 2.7x
  • Render: Cycles
  • Creator: Grue
  • License: CC-BY
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A series of paintings of various sizes on canvas including normal maps. The current images are by Jean-Francois Millet and provided as examples. Use the image input nodes in the materials for your own. Use of these paintings in professional work may be subject to copyright. Use to decorate architectural interiors.


  • DaedalJS profile picture

    very nice and great choice in arts =) i was actually working something similar myself after noticing there wasn't much at all of wall decoration type things here.

    two things here do bug me though. the normal map and canvas texture to be a little excessive size wise... those two alone are over 3 times the file size of all the art images combined. a smaller repeating texture or a procedural texture would work just as well without bumping the file size up by 27megs.

    the second thing is that the canvas normal map seems a little strong on the paintings. canvas gets primed so that it holds paint well so even from the start there's already one layer of stuff that tones down the canvas texture from showing through. canvas prints are still primed first so you tend to not see the canvas texture well unless you're actually looking for it. it should still be there just not so obviously there.

    on actual paintings it's not unusual for there to be places (sometimes large areas) where it isn't visible at all because of paint buildup. these areas also tend to be places where the artist would have to work more on a painting or where the technique adds more than a thin layer to the canvas. so the canvas texture on actual paintings would be very nonuniform if visible at all. this kind of thing is even visible on the "Pauline Ono" image you used where the background certainly has some canvas texture showing through but it quickly drops out where the actual subject has been painted. especially around the face.

    Written June 18, 2015
  • Grue profile picture

    Awesome feedback. Anyone downloading can reduce the normal map strength in the material node.

    I didn't give much thought to the layers of paint. That's a great point. The project I used these on didn't view the artwork from a close enough distance to matter.

    Depth of paint presents an interesting challenge. Conversion of images to normal maps is usually based on color to determine depth and specularity. But paint depth is related to the level of detail, focal point, subject vs background, brush stroke, and not the color.

    Written June 19, 2015