Procedural rusty metal shader rendered in cycles with material nodes.
It looks realistic. Especially considering the fact that it's procedural with no image texture. Nice work.
Ok, I know this is a noob question but how do I use this in Blender?
Hi. I am beginner in Blender. Your work is amazing to me. I would love to credit you. But in most cases my experiments or short intros have only some seconds. How to credit you? Can I order all your materials somewhere? I will pay for it. I would prefer to pay money instead of thinking about drawing text into any rendered frame. Thx
Nice work, i'll try it out :3 Thank you so much!