Procedural copper shader rendered in cycles with material nodes.
Includes CG Alpha shader totem.
I think the concave corners on copper objects are the last thing to oxidize
nope, its the first thing, because the water stays easier in there^^
WOW so cool!!!
Your materials are so cool, i used some of them in my new model, i will post it here soon. Thank You very much.
Looking forward to seeing it :D