A custom Sky shader I made for Cycles. You can use it for reflection or for global lighting (just like an HDRI) but using a mapping node you can animate the location of the clouds and the sun. The shader is highly customizable and even gives you some maps of compositing.
hope you like it :-)
Update: 1.1: -Fixed missing Camera thus failing to render
And sorry for any spelling mistakes if you find any please let me know.
thanks maybe this helps you make your own shader you can always take a look in my node
can't wait what you came up with :-)
Its very nice, could use it in combination with HDRI environment map. And then in the node setup you use a lightpath node; if it is a camera ray then use the custom sky otherwise hdri. That way you render the custom one, but real lighting in done by the HDRI environment map. Mhh, I don't see the like button here.. I will look around for it.
Thanks for the tip I'll look into it. I am working on a completely new node that is even more customisable maybe i can incorporate a real HDR that would certainly fix a lot of problems I'm encountering. :-)
Are you serious? I literally just started making something like this... Looks great by the way!