This very new Minecraft mob now comes to your blender animations! Completely rigged like always, 3D meshes rather than 2D planes, Unibrow, Advanced eye controllers, and constraints for easy use. Feel free to ask questions about the rig in the comments and leave suggestions for future rigs!
NOTE: Textures are made by Mojang, not me. They own the textures, not me.
More detail Unibrow bone lift the top around the head can move No Inverse kinematics (that ive found) eye controller Objects/meshes are Eyes:2 Armature camera shellLOWER shellUPPER head plane sun:Lighting system My Comment "This is not a Professional rig but I would say for the only Shulker rig its is Advanced and Beginner rig My rating 1 of 10 1 bad 10 good my Final review would be 9 :) Keep up the good work Trainguy and please Keep on Doing what you do best". Bye! DJAnimates
More detail Unibrow bone lift the top around the head can move No Inverse kinematics (that ive found) eye controller Objects/meshes are Eyes:2 Armature camera shellLOWER shellUPPER head plane sun:Lighting system My Comment "This is not a Professional rig but I would say for the only Shulker rig its is Advanced and Beginner rig My rating 1 of 10 1 bad 10 good my Final review would be 9 :) Keep up the good work Trainguy and please Keep on Doing what you do best". Bye! DJAnimates oh whoops forgot to say Please visit And follow me and Trainguy
I saw, I think I know the problem. The constraints for the eyes should be in Local space, not World space
...except that none of the constraints have World Space. I'm well aware of what it does.
I'm not sure if it's even possible the way I'm doing it. I'm off to experiment.
Oh, I think I know! (After a year I know xD) It's the ordering of constraints
Really nice model... again : ) Thanks for posting your work!
Cheers, Rex
Nice