Lomar Toon MatLib

  • August 05, 2015
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Lomar
  • License: CC-0
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A Materials Library designed for the Blender Internal renderer's Toon shading. The hope is that this matlib will be useful to those wanting to play around with a simple Toon look. It's fun! In my humble opinion...

It's loosely based on an ancient toon matlib I stumbled onto somewhere, but almost everything has been changed and many new materials added. Of the 99 materials, only 3 are not purely procedural. Most are pretty simple - we are talking about Toons here. However, there should be a basic color or texture for most needs. (Do you really need a 'mud' material if a glossy 'dark brown' works?)

This library has been - I hope! - logically named so that material you need is easier to find while Blending. I have also tried to ensure that the materials are uniformly set up so they work better together. This should also make it easier to create your own materials compatible with these. Just check out what I've done, and go!

There is also a matball included. It is of my own design, and is also CC0 - Public Domain, do what you wish with it. I prefer this design for several reasons: 1) Most matballs are beautiful, some are works of art. I don't want a beautiful matball. I just want a good look at materials. And a fast render time; 2) In addition to smooth, round surfaces, I like to see how materials behave on large flat surfaces, with sharp corners. Other matballs don't have these features; 3) Anyone who would even consider rendering a material sample, without also including the name of the material in the render, should be shot. Or, at least, condemned to a minimum of one week of life without color or texture! Without the name - a good name - in the render, it is too easy to get things mixed up, especially when files pass through many hands, or when comparing many similar materials. (How many versions of 'leather' have you seen recently?)

There are only six matballs in the file. (For rendering the first preview.) If I had left all of the matballs used for the previews, this .blend would be huge. The other previews are in the zip file for easy reference.

Finally, this library is not finished - and I do not claim to be an expert. If you have suggestions for improvements, new additions, etc., please let me know. I intend to update this file from time to time, please help if you can!

A thousand thanks to the talented authors of the original materials. Peace!


  • Ted3d profile picture

    Looks good!!Thanks a lot for sharing Very usefull

    Written August 10, 2015
  • Lomar profile picture

    You're welcome! Useful is the goal. Peace.

    Edited August 12, 2015
  • moiseitachi profile picture

    Insane amount of shaders!!! Thanks for sharing!

    Written August 12, 2015
  • Lomar profile picture

    You're welcome! It is my pleasure to share. When I think of a 'library', I think of lots of choices. A good library will give you more choices than you need at the time, but you're glad when they're there! Works for matlibs too! Peace.

    Edited August 12, 2015
  • MeddyWayneEntreprise profile picture

    Thanks a lot !

    Written August 12, 2015
  • Lomar profile picture

    You're welcome! Isn't the Blender community wonderful?! (The program isn't bad either.) Peace.

    Edited August 12, 2015
  • MartinVV profile picture

    can i use them for my game ?

    Written September 15, 2015
  • Lomar profile picture

    Yes! This is "public domain", anyone may use this library for any purpose. Go for it! Peace.

    Edited September 15, 2015
  • Nolzey profile picture

    Thanks a bunch!

    Written January 09, 2016
  • Lomar profile picture

    You're welcome! Toons = Fun. Have a blast!

    Edited January 09, 2016
  • thegugaru profile picture

    Love the previews, however in blender 2.78 all I get is the mat color, the texture never shows up. Any suggestions?

    Written September 08, 2017
  • Lomar profile picture

    Hmm... I haven't used them since getting 2.78, but I just checked, and everything looks fine. The only thing I can think of is: Are you using Blender Internal renderer? They won't work with Cycles. That's another project, and one I should tackle... Peace.

    Written September 08, 2017
  • thegugaru profile picture

    Blender Render is not working in object or edit mode, it loads flat mat colors and none of the textures. Is this normal? Here is a link to a screenshot https://ibb.co/mE8nKF

    Also when I export the texture does not go with the export, when I import into unity it is just the colors not the texture as well.

    If I can sort these issues out it will be perfect for our game!


    Written September 11, 2017
  • Lomar profile picture

    Thanks for the screenshot, that helps a lot!

    You are viewing the material in the 3D Viewport, and the Viewing Mode is set to 'solid'. This is the usual setting, but you won't see the full material. To do that, you need to set the Viewing Mode to 'rendered', (which slows the viewport considerably). Of course, the materials should show properly whenever you render an image.

    As for exporting to Unity, you're on your own. I know nothing about using Blender materials outside Blender...

    Good luck! Peace.

    Written September 12, 2017
  • poofgle profile picture

    oh my god.... these are so good

    Written December 15, 2021