Procedural Wood Material

  • August 26, 2015
  • 3,407 Downloads
  • 21 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Cebbi
  • License: CC-BY
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Description:

Procedurally generated wood material using noise and checker texture.

The wood node is plugged into an implementation of PBR shading in this blend file.

Creating the material: https://www.youtube.com/watch?v=PRCrFaqoHMY

Please leave a comment with your feedback!

Comments:

  • sizzler profile picture
    sizzler

    As someone who has spent hours trying to make convincing wood, I think this looks wonderful!!

    Edited August 30, 2015
  • Cebbi profile picture
    Cebbi

    I'm glad that you like it!

    Written August 31, 2015
  • elvetos profile picture
    elvetos

    Yes, it is excellent. Thank you for sharing.

    Edited August 30, 2015
  • Cebbi profile picture
    Cebbi

    Thank you for your support!

    Written August 31, 2015
  • drigerprg profile picture
    drigerprg

    great job ;)

    Written September 05, 2015
  • Jonas108 profile picture
    Jonas108

    crazy good! thanks for sharing.

    Written September 28, 2015
  • mond profile picture
    mond

    Looks really good :) I have just one big problem. Any other object shape than square deforms plank structure proportion. (All rectangles in screen are Scale=1 and were adjusted in edit mode.) Thank you for more info. Node structure is too complex for me :) https://www.dropbox.com/s/id6ewm4ef0ain1x/Screen%20Shot%202016-01-27%20at%2014.08.32%20copy.jpg?dl=0

    Written January 27, 2016
  • Cebbi profile picture
    Cebbi

    You can fix it by plugging the UV output from the Texture Coordinate Node into the Vector input of the Checker Texture Node and UV unwrapping your object. Look at this screenshot

    Written February 09, 2016
  • mond profile picture
    mond

    Wouldn't it to be better to plugged it by default? Or isn't also better to use "Object" coordinates? Material is suppose to be a floor in most cases so it's easier to work with and you have materials cross-section with this coord. Anyway thank you very much for material and help :)

    Written February 10, 2016
  • carmelo81 profile picture
    carmelo81

    Great! Thanks for sharing... One question: Is it possible to change color? Regards Carmelo

    Written April 05, 2017
  • psotos profile picture
    psotos

    Hi there!

    I love this texture. I am having trouble using it to wrap around a cube though. Do you think you could fix it?

    https://www.dropbox.com/s/ipyn5gkne3kay2t/Screenshot%20from%202017-11-21%2007-13-48.png?dl=0

    Written November 21, 2017
  • psotos profile picture
    psotos

    I fixed it. I followed the instructions from an above post. Maybe you should post the updated texture? :)

    Written November 21, 2017
  • tobak30 profile picture
    tobak30

    Hey, I have trouble rendering the wood grain in the floor material. I have followed your video and tried setting it up myself and then with your material. But as I said I can't get it working.

    Please help.

    Written January 17, 2019
  • tobak30 profile picture
    tobak30

    Never mind, needed to uv unwrap the thing.

    Written January 18, 2019