Dynamic paint can control the emission of smoke. This technique can be used to fake the spread of fire on the surface of a liquid. Here, a burning droplet falls into a cup of flammable liquid and ignites it. For the thumbnail image, I've used 64 resolution divisions and 4 high resolution divisions. 4 High resolution divisions is unnecessary. This is the second test of my smoke shader. The results again appear nice.
Great result from what I see here... Thanks for sharing :)