Color Palette Composer
Has two inputs: - 1 color ( or more colors via color-ramp or checkers-node). - A slider to adjust the distance of the adjacent colors of the color-wheel. A value of around 10 gives nice adjacent colors. Around 120 it gives more like triad colors. Just play with this slider until you like the result.
Output: Makes a render of a color palette depending on the input color. I used the emission shader, so rendering is quickly and the colors are accurate. - It shows the base color ( the input itself ). And a highlight of it in the middle and a darker shader of it on the outside. - It shows the opposite color with its highlight and shadows. - It shows the adjacent colors with their highlights and shadows. - The middle circle shows the highlights. - The ring shows the original colors - The outher part shows the shadows.
Don't hesitate to give some suggestions, and improvements are welcome. ( Especially how to make the slider function not only artist friendly, but also "physically correct").
Don't mind about the License, Use it for whatever you want.
There are no comments yet, log in to add one and start a discussion. Make someone feel good today!