I've been learning about the proportions of the face recently and was just so amazed by its' design and how everything fits together and is a part of each other that I started to wonder what it would look like to follow each proportion exactly and here is the result. I've included the rig and the base retopologized head in the blend file. The rig is grouped into three different detail levels to provide some organization and also the text is in its' own group, so all of the text can be turned off together. Also, when I was doing the project, I decided not to spend the time doing a great retopology job on the neck since it wasn't going to be seen and the mesh resolution was so high that it didn't matter anyway, but you may have to fix that if you decide to use the head in a project. Even though some of the proportions change a bit from person to person, the rig does provide good guidelines as well as a very good checklist of things to look for when sculpting. If anyone has any proportions I may have missed, please feel free to share as well.
As a side note, the first image is what is actually in the blend file. The other four are part of the final image I made. Also, if you would like to see more about the workflow I used to make it look like clay, I made a few notes on my website found here: http://johnperkins.wix.com/john#!proportions/cup5 It can also be seen on Blenderartists here: http://blenderartists.org/forum/showthread.php?381652-For-You-Are-Beautifully-and-Wonderfully-Made-All-the-Proportions-of-the-Face
Thanks for letting me know, that's really wonderful to hear that you'll be able to use it :)
Wonderfull job! Thank you very much for uploading such valuable resource and knowledge. It helps me a lot figuring out how some head wereable devices will fit ( with correct scale and proportions). Thnaks again :)
You're very welcome! That's really great you were able to use it in an actual project.
thank you. i'm a fan of blender 3d from Vietnam where locates asia.
Wow, from Vietnam, that's pretty cool. You're welcome, I'm glad you could use it. Blender really is a pretty neat program; it's amazing the stuff you can do with it for it being free.
You're awesome! Thank you! I plan on using this in volenteer art teaching at my kids school.
You're very welcome! That's a pretty great way of using it. Thanks for telling me :)
I had not seen your comment there. Thank you and you’re welcome! I’m glad you like it :)
I was having a hard time designing characters for a game and this is so incredibly helpful, thank you. :)
Very nice Thanks for sharing :)