System to make ammo and health pick ups easy.
https://www.youtube.com/watch?v=mOqmIufCLgc
set property PickUp (a integer) to the ammo name or health etc, when the player bumps a item with the property (PickUp,Type,DefaultMax) in it, it then adds a value stored in the object in the property PickUp,
and also can have a predefined value in the player, and if not one in the player, it will grab one from the ammo.
Like Type Bullets generates a property BulletsMax (maximum ammo for bullets)
adding a property to a object with a collidable mesh makes it a pick up item.....
this is a system to manage a inventory,
Not 1 line of malicious code. Not 1 character.
it's primitive because it is stand in art.