A semi procedural mountain shader, delimitation between grass, rock and snow is based on height and normal, you can apply it to any object.
Nice work and just what I was looking for, thanks for sharing this.
I have baked it out and used it in a game.
I will share the game here just as soon as I have prepared the file.
You can see a preview the demo here
Thanks for sharing this !
Very useful, thanks for the upload!
Thanks for sharing this. But when I open in blender 2.74a I see the meshes but no materials applied. Is this correct? How do I see the materials? Thanks!
wow thank you soo much