Simple desert scene I made without external textures or environment textures, everything was done with cycles procedural textures and materials. Rendered with GTX 760 2gbRAM 333 samples, path tracing It took around 1h to render
Great indeed. I don't know if I'll ever end up using it personally, but thanks a lot for CC0.
Wow, this scene has so much more depth than I previously though just by looking in the preview. The "real" atmospheric scattering effect tho, really clever use of volumetrics to achieve a rayleigh scatter effect. Such a nicely executed scene.
Looks pretty good