Hello, I had the idea for this .blend a long time ago, and just now got around to making it : ) It is a fully rigged LEGO head/face, with eye blink, eyebrow movement, mouth movement and lot's more. I have done complete lip-sync animations with it as well as complicated facial expressions. Customizing the texture for the face is simple and user friendly. I would love to hear your comments, improvements and what you do with it : )
Happy blending and keep calm!
Cheers, Rex
Well I used one image texture and a lot of experimenting : ) It is kind of hard to explain, but I used a lot of UV-Warp modifiers and such. Lots of time was spent getting everything to work right : ]
Cheers, Rex
Umm... I am not sure 100% what you are talking about : / This is a fully functioning Blender face rig that implements modifiers driver and other things in Blender.
I hope this helps and if you have any more questions, I will try to answer them :D
Cheers, Rex
Thanks for the Rig, I am trying to achieve the same thing in Blender Cycles, but I face difficulty of displaying un-tiled image texture, whenever I add texture it always repeats itself over the surface. When I render it is fine, I only see one image as expected but in the viewport its repeated! I hope you might help me. :)
When i load it in instead of a face texture its a grey plane Is that supposed to happen?
I have no clue how this blend will work with the new gen of blender lol I can take a look at it when I get time, but my guess is it's not going to work the same way as it did back in 2015. Best of luck man!
Any Commands CaptainRex lol