This is an update to Blend #81293.
Fixed issues that prevented it working in Blender 2.76
Tweaked some textures.
Fixed a bug that made it impossible to finish the game.
Demo: https://youtu.be/HDcpnJUW_Hg
This game demonstrates a way to use shards from the cell fracture tool without exploding them all at once. In this game a shard is only activated from a direct collision with the projectile or if the shard that is supporting it is displaced. This results in a reasonably convincing demolition of the castle tower by repeated blows from the trebuchet. Uses only the physics engine plus a script to control shard activation. I modelled the trebuchet on a toy I purchased from Skipton Castle gift shop.
Thanks to mherpin on blend swap for his ground texture
Smoke Andreas EsauÃÂÃÂÃÂÃÂs Easy Emit Add-on
Sounds from freesound.org ryansnook, Small explosion juskiddink, Distant explosion
Sky Dome: http://www.tutorialsforblender3d.com/Textures/Textures_index.html
Great work man :D I love the look although I would make the sound effects not as harsh but other than that it's awesome :)