Simple example of stop motion, bezier, and linear animation difference. The camera is on a constant animation dope graph to show the Suzanne(Monkey head) doing a stop motion effect. The cubes represent the normal styles of animation.
Story: I looked up stop motion in blendswap but couldn't find anything nor on youtube so i decided to mess around and found this way to produce some cool results. A script to be able to track the points so I don't have to manually animate the camera would be nice but other than that it's just a pretty cool effect.
Similar simple effect can be achieved by just making the object animation be set to elastic/back in the keyframe interpolation menu (T key in the dope sheet). Constant works too if there is a still camera.
(Used blenderguru's Prolighting skies Demo to produce the lighting)
This is wicked, i was wondering this myself for a while , going to look this over. Thanks so much :D